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Terminal System Seven is a tactical strategy game inspired by a combination of 80's cyber-themes and programming. Taking place inside a virtual world, the game will feature customizable units and city-like levels.

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Super Update #4: A New Hope

Super Update #4: A New Hope

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Quite a few things have been changed in the game over the last few weeks,

Weekly Update #3

Weekly Update #3

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We may have been inactive here at IndieDB for a while, but we've added a ton of new stuff to the game while we were gone!

Modules, UI and other stuff!

Modules, UI and other stuff!

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A new month means new features! And more optimizing. But mostly new features!

New lighting system added! (amongst other things)

New lighting system added! (amongst other things)

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This past week we've created a new lighting system for TSS, and also done some mundane stuff like optimizing.

We're back and jammin'!

We're back and jammin'!

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After taking a break for a few weeks to work on a different title, TSS is back on track with tons of new features!

Adapting the interface for Smartphones

Adapting the interface for Smartphones

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In this post, we talk about what we plan on doing for the android (and potential iOS) port of TSS!

TSS - Weekly Update #2

TSS - Weekly Update #2

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This week there is a lot of rewritten code, muckups of lighting effects and more!

Drawing with Pixels

Drawing with Pixels

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A post about making pixelart, how to utilize it and why you would choose this style for you game.

TSS - Weekly Update #1

TSS - Weekly Update #1

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This weeks update contains A* pathfinding, cursors, isometric rendering and more!

Java, LibGDX and rendering isometric maps

Java, LibGDX and rendering isometric maps

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A brief explanation of how the isometric rendering works in Terminal System Seven.

Welcome to Terminal System Seven

Welcome to Terminal System Seven

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This post goes through what this game is about, what we want to do with it, and how far we've gotten.