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“Tenebrae – Twilight of the Gods” is a modern, fast-paced Metroidvania for PC/Xbox One. At its core, Tenebrae is a story-driven Action RPG – Metroidvania blend paying homage to 80’s/90’s classics and various other titles of the Metroidvania genre. Its underworld is procedurally generated from a plethora of hand-crafted rooms that gradually unravels before the player’s eyes, with its variety of traps, secrets and hidden treasures blended into larger, open and safe zones into the map. Non-linear maps rely heavily on backtracking and re-playability with new moves, skills and weapons allowing access to previously inaccessible areas in the game’s advanced stages. Use both melee and ranged weapons empowered with obscure magic to fight against unique, huge bosses and their armies of demons and other eery creatures.

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Overview

Tenebrae - Twilight of the Gods is a story-driven, fast-paced 2.5D Action/Adventure Platformer with just the right dose of RPG elements to further spice up the gameplay.

Paying homage to the 80's/90's classics of old such as Ghost n' Goblins, Shadow of the Beast and Metroidvania games Tenebrae is set to add a whole variety of unique twists to the genre, thanks to the technology of procedurally generated content.

The vision shared by all of us here at Troglobytes Games is to reinvent and redefine the Metroidvania genre, giving players our take on it with all the makings of a modern gaming experience.

Gameplay

Tenebrae will include all the classic features of a Metroidvania game - backtracking and re-playability being the most prominent.
The story is seperated into five Acts - Worlds, rather - that the player will explore as a Barbarian or a Rogue, allowing for two uniquely different gameplays and combat styles. While the Barbarian will be focused on melee/close combat as the name indicates, the Rogue will take on her enemies with ranged attacks and magic.


Of course both playable characters will be able to Attack, use their Powers and Skills each of which will be procured through the course of the game - based on the player's choice of gameplay. Each Act will also begin with a Safe Zone - a large open area where players can buy weapons, potions, maps and other goods to stock up for the mission ahead. The rest of the levels meanwhile will be procedurally generated, meaning that each player experiences Tenebrae differently.

The procedural generation does not stop there, for the contents of each level's chests, items, enemies and more - are also generated randomly.

Character Development

Playable characters have Primary and Secondary Attributes.

Primary Attributes: HP - Strenght - Dexterity - Dury/Mana - Luck

Secondary Attributes: Active Defense - Passive Defense - Chance of Critical Hit - Damage

The values of the Secondary Attributes are also modified by the bonus/malus of wielded or worn items.
As the player's XP level grows, they will be able to distribute XP points to any Primary Attribute. The Secondary Attributes will then be recalculated accordingly.

Nature

Attacks, Powers and Skills are related to Natures.
There will be 4 Natures in the game: Tenebrae - Poison - Blood - Lightning

The progress toward each Nature is shown within the game as a "Nature Bar", which updates in real time during gameplay.

Nature Bar

Procedural Content

As mentioned earlier, the massive underworld of Tenebrae is procedurally generated from hand-crafted rooms and gradually unravels before the eyes of the player with a plethora of traps, secrets and hidden treasures while blending in larger, open Safe Zones.



Battle System

Players will be allowed to use both melee and ranged weapons empowered with obscure magic to fight against unique, huge bosses and their armies of demons and other eerie creatures.

Each Attack can have Primary and/or Secondary effects.


During the game, the character will find normal, magic or mystical weapons dropped by defeated monsters, treasure chests, quest rewards and so on.

Backtracking

Tenebrae's non-linear maps emphasize back-tracking and re-playability with new moves, skills and weapons to reach previously inaccessible areas.


Nature Portals

Nature Portals are randomly scattered in each of the five Acts of the game.

The exact number, location and Nature of the Portals is randomly generated for each game.

Portals are monster filled areas, dangerous to explore. Without the correct Nature Armor characters will suffer a significantly high Damage Over Time (DOT).

Completing a Portal would mean killing the Boss of the Portal, usually found at the very end of the area. The fix reward found/dropped by the Boss of the Portal is a Nature Rune related to the Nature of the Portal (E.g.: a “Blood Rune” can be found in a “Portal of Blood” only).


Armors

At the start of the game the character wears basic but “magic” garments and protections as armor.

Armors are very rare though, dropped only by the Final Boss of each Act and are bound to one of the four Natures.

The Nature of the dropped Armors will be of the same Nature according to the fighting/playing style.

At this point of the game, the player might decide to explore the previous portals which were previously impossible to complete.

How You Can Help

Tenebrae is currently in the feedback phase on the Square Enix Collective portal. If you like Metroidvania games and dark, twisted plots, please follow this link and vote YES! Collective.square-enix.com
Thanks!

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alimux
alimux - - 53 comments

good luck guys !

Reply Good karma Bad karma+3 votes
AXE978 Author
AXE978 - - 11 comments

Thank you very much! Please feel free to vote and leave a feedback! We need feedbacks! ;)

Reply Good karma+2 votes
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