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“Tenebrae – Twilight of the Gods” is a modern, fast-paced Metroidvania for PC/Xbox One. At its core, Tenebrae is a story-driven Action RPG – Metroidvania blend paying homage to 80’s/90’s classics and various other titles of the Metroidvania genre. Its underworld is procedurally generated from a plethora of hand-crafted rooms that gradually unravels before the player’s eyes, with its variety of traps, secrets and hidden treasures blended into larger, open and safe zones into the map. Non-linear maps rely heavily on backtracking and re-playability with new moves, skills and weapons allowing access to previously inaccessible areas in the game’s advanced stages. Use both melee and ranged weapons empowered with obscure magic to fight against unique, huge bosses and their armies of demons and other eery creatures.

Post news Report RSS Tenebrae DevLog - Entry #17

"Let's try to hit that strange pile of rocks there and see what happens. What could possibly go wrong?"

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Tenebrae DevLog - Entry #15

Standing on the shoulders of giants (literally...)

In this year's last DevLog update we want to show you what we've been working on in the past month.

Here's a sneak peek at the basic mechanics for the Crust (aka "The Golem").

Tenebrae - Twilight of the Gods, Golem Rising


A Crust is neither friend nor foe, reacting instead on the basis of player actions towards them.

Tenebrae - Twilight of the Gods, Crust is angry!


This key characteristic of theirs could be exploited to benefit your advancement through the dungeons (crushing every enemy on your path and tearing down walls, doors and any other obstacle).

Tenebrae - Twilight of the Gods, Golem riding!


You can watch the full res video here:


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