A winemaking simulator set in Portugal, inspired by games such as Stardew Valley and Harvest Moon.
We have finished the interior design of the vineyard, this location will be used to crush the grapes and ferment the wine, you can also check your achievements in the shelf!
For the interior design, we made many concepts on how the layout of the house would be, its appearance, and what kind of props it would feature.
We made some color studies for the interior design, so we could figure out what colors to use in the final art!
And here are the color studies for the exterior!
In conclusion, these studies were very important for exploring the colors that we would use for the game's environments, and we are one step closer to begin the production phase of our project!
This week, we will show you the UX we have been working on.
This week we will show you some prop studies for the exterior of the vineyard.
In this post, you will see the early implementation of the watering mechanics of our game.
This week we will reveal the game's title and show you some of our sketches for the environment!
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