Taxinaut is getting to the point where it will be released into early access within the next few months. There are a lot of changes & new features:
- Ship 2 ship weapons
- Underground systems
- Space stations
- Galactic transport network via stations
- Customs clearance and permits & traffic-control
- Land anywhere and find & encounter things
- Sleep at a motel to gain VUDU or take a chance and sleep rough
- Warp by using warp-crystals
- Planetary and space-based scanners
- New relaxing fly-by-wire system
- Simple pause system to access functions, info and do things like target ships, in your own time
- Collect portraits and change your portrait to any collected portrait
- Collect ships and change your cab to any collected ship
- Use items on NPC while interacting with them (e.g. kill an NPC with a gun)
- Improved simpler fare system more like normal running meter in a taxi
- Improved passenger AI
- Improved fare information through icons and nicer drop-off
- Planet & star names become known by flying into/over them or by using scanners
- Bulletin-board with informational and interactive items
- Better topic system and ability to look back at conversations you had about a topic
- Logged history of where you went, what you bought and who you talked to, with ability to set destination to location of any event in the log
- Security and thugs have dialog and can be interacted with
- Galactic day & night cycle with different mobs depending on whether it's day or night
- Runs on Linux
- Security reacts when you kill somebody or ignore requests to clear customs
- Join a cab-company and get call-outs delivered via your bulletin-board
To refresh your mind a bit of what Taxinaut is about: Here's a short video of the basics: Picking up and dropping off passengers.
Technically the game is pretty complete. I'm now working on adding content and balancing the game-play. Give me a follow on Twitter if you think you might like this 'cause I can use the moral-boost.