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Indulge Lady Tallowmere and see how far through her lovingly violent dungeons you can delve in this 2D indie action roguelike-inspired platformer. New rooms are procedurally generated every time you play. How far can you make it?

Post news Report RSS Tallowmere Alpha 194 - bugfixes and gameplay tweaks

A quick word on local co-op progress, and a big ol' changelog! The new Demon Statues are cool, too.

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Hello everyone! Local co-op is coming along well but not done yet. It's been 3 weeks since my last update, so I thought I'd at least release some changes that enhance the current game. There's a new Demon Statue that will now take your souls, enemy growth is now more balanced, and many a bug has been fixed.

Tallowmere is currently "59% of the way to the top 100" Greenlight listings and keeps climbing, so we're getting there. Thank you for your support and kind words!

Changelog for Tallowmere Alpha 194 (13 July 2014)

Please note: the first time v194 is launched, your game's preferences will be deleted, eg music volume level, sfx volume level, keybinds, VSync, etc will be reset to their defaults. This is needed to make way for upcoming local co-op changes (primarily to reset the keybinds). Apologies for any inconvenience.

Major bug fixes:

• Items you purchase from the home town merchant no longer get destroyed after you max your souls out and return to town.

Adjusted how turning in soul groups work:


• Old Man Mazaar has put away his vials.
• To spend your soul groups, you now need to seek out a Demon Statue.
• Demon Statues increase your max health and base damage, and give you a random passive stat, all with a single press of a button; no more waiting around to drink those level-up vials.
• There is a Demon Statue located in the home town area.
• Demon Statues also appear throughout the dungeon.
• For each soul group spent at a Demon Statue:
• • Your max health will increase by 3-10 points (up from 1-10).
• • Your base damage will increase by 3-6 points (up from 1-6).
• • You will gain a random passive stat.
• Enemies still grow stronger 2 rooms after you max your souls out.
• Enemy growth no longer scales with your gear or stats; enemies now level up using a random independent algorithm.

Added ability to reduce damage from certain traps:

• Raising your shield into a Pinwheel or Acid Cloud Trap now reduces the trap’s damage by 50% (though minimum damage is always 1).

Created an in-game Tips & Tricks system:

• The main menu now features a Tips & Tricks category.
• When the game starts, a text file containing news and tips will be retrieved from tallowmere.com.
• If there’s an item you haven’t read yet, the Tips & Trick category will turn yellow.
• I plan to use this system to help communicate to players about any critical bugs found in the current version, or perhaps help clarify or give insight into a game mechanic that isn't immediately clear (without needing to update the game just to update some text).
• (If this data transfer concerns you, please add a rule to your firewall.)

Other changes:

• Anti-stun Potions now cost 150 coins, down from 200.
• Axe now hits enemies that are in its attack-swing arc, rather than just what’s on the blade.
• Elevator has been removed.
• Health regen tick rate is now 1 second, down from 1.5 seconds; still only occurs if you haven’t been hit in the last 3-4 seconds.
• Fade-to-black room transitions are now faster.
• Incoming damage against your character is now capped at 25% of your max health (changed from 33%).
• Jailed merchants now only spawn if you have at least 150 coins, up from 50 coins.
• Katana now positions you slightly further away from normal enemies (so you’re not hugging them as closely).
• Katana target radius has been decreased by 27%; warping should feel a little more contained.
• Lil’ Wizard now says “D-PAD UP”, “D-PAD DOWN”, etc for clarification, instead of just “UP”, “DOWN”, etc.
• Ogre stun durations now last 1.5-2.5 seconds, down from 1.75-3.0 seconds.
• Pinwheel no-damage grace period increased from 0.7 seconds to 1 second (meaning you won’t get hit as often when staying in a pinwheel’s radius).
• Resistance numbers now reduce incoming damage by .5, down from 1 (though end result is rounded up).
• Increased bosses’ max health.
• Slightly reduced the amount of health enemies can gain when they grow stronger.
• The chance to find a very high-quality/rare item in the first 7 rooms has been reduced (excluding items found in boss chests).
• You can now click to advance the You Have Died and High Score screens.
• Fixed health potion effect healing hero if hero was dead.
• Fixed hero sometimes getting stuck behind spikes when using the katana.
• Fixed hero starting the game with less than max health if starting gear had +1 Max Health attributes.
• Fixed rocket launcher rockets being able to collide and explode on yourself while jump-spinning.
• Fixed rocket launcher sometimes not having a rocket loaded.

For further details, including purchasing info, please visit www.tallowmere.com.

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