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TactiX is a unique tactical experience with a huge variety of maps and gamemodes. If you play the default gamemode called "Deathmatch" your task is to destroy the map in a way that you are going to be the last player standing on top of it using 11 of (currently) up to 46 unqiue skills. If you fall into the abyss then you can't win the round anymore but you can still influence the game with your abilities. The final game will also going to offer a huge modding API so people can easily add their own gamemodes, skills, blocks and other features.

RSS Alpha 0.0.9: The Calm Before The Storm

The current version contains mostly bug fixes and preparations for the upcoming big update. We plan on adding an incredible amount of features and content in version 0.1 so don't forget to watch us on IndieDB to stay up to date.

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Alpha 0.0.9: The Calm Before The Storm

The current version contains mostly bug fixes and preparations for the upcoming big update. We plan on adding an incredible amount of features and content in version 0.1 so don't forget to watch us on IndieDB to stay up to date.

The full changelog is available in the news section of the launcher. We are going to cover all planned features for the next big update in this post.

Planned features for 0.1
Online Accounts

You want to play on multiple PCs with the same character progress? No problem, we are going to add the option to use an online account so you can login from different PCs. The final version of the game is going to require an online account for ranked matches but not for LAN games.

online

Shop & Destruction Points

With the next update we are going to introduce an ingame shop where you can buy new skills, upgrades and visuals with destruction points. You can collect destruction points by playing online matches.

Character Progress

So your skills are becoming stronger but your character does not? Well, that's what we are going to change in the near future. By playing games you are going to receive experience points which level up your character. Each level is going to give you small rewards like a skill, a hat or a bunch of destruction points. The higher your characters level is, the more skills and visuals are going to be available in the shop.

progress

Models

At the moment all ingame graphics are directly generated with OpenGL during runtime. For the new version we are going to use .obj files so we can create fancier models using 3D-modelling software.

models

Advanced Map Rendering

The performance of the map rendering is still not at its peak. The light calculations are done for the whole chunk for every single block change. This will be changed to a precalculated light system where the lights only update their surroundings. We are also going to implement a mixed system between VBOs and good old display lists to support older devices but ensure maximum performance on new ones.

As always thanks for your support and your engagement. Don't forget to tell your friends about TactiX and to follow us on Twitter and Facebook for recent news. We'd be glad to hear from you.

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Comments
Guest
Guest

Excellent !!!
Go on ! The game is funny !!

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XmmmX Author
XmmmX

Thank you! ;)
Version 0.1 will be worth the wait. :D

Reply Good karma+1 vote
Valera63
Valera63

I look forward to!)

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TactiX
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Fire Sword Studios
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