TactiX is a unique tactical experience with a huge variety of maps and gamemodes. If you play the default gamemode called "Deathmatch" your task is to destroy the map in a way that you are going to be the last player standing on top of it using 11 of (currently) up to 46 unqiue skills. If you fall into the abyss then you can't win the round anymore but you can still influence the game with your abilities. The final game will also going to offer a huge modding API so people can easily add their own gamemodes, skills, blocks and other features.
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Known Bugs | Post Reply | |
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Aug 6 2015 Anchor | ||
This thread contains all known bugs for the current game version. Feel free to post bugs which are not listed here below. Current game version: 0.2.3Known Bugs
History
Edited by: XmmmX |
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Aug 7 2015 Anchor | |
Bug? Using eagle eye skill with both utility buttons zooms twice -- Check my created maps |
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Aug 7 2015 Anchor | ||
I'm sorry, I am not able to reproduce this effect. What exactly did you do to cause it? I tried pressing LSHIFT and RSHIFT at the same time, then with delay and all other possible combinations. I also tried it with different skill levels. Maybe my keyboard does not support pressing both SHIFT keys at the same time. EDIT: Oh ok, I am able to reproduce it when assigning different keys. I am going to add it to the list. Thanks for sharing. Edited by: XmmmX |
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Aug 7 2015 Anchor | |
Detection mine can destroy blocks in race mode -- Check my created maps |
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Aug 7 2015 Anchor | ||
The reason why some abilities destroy blocks in race mode is because they are still implemented in an old way. The new system is event based and redirects every destroy call to the current active gamemode where it can decide whether the block should be destroyed or not. The next version will completly prevent any ability from destroying blocks in race-mode As always thanks for your engagement GamingMaster. |
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Aug 8 2015 Anchor | |
Destruction gamemode is bugged? Played with truckers using hamachi, yesterday race was fine, today destruction had bugs: Our color in scoreboard was black (projectiles too). Also, I spawn at spectator position. P.S. I hosted. Update: Seems it doesn't affect singleplayer. My friend sees me: Edited by: GamingMaster -- Check my created maps |
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Aug 8 2015 Anchor | ||
Oh, I see. Technically speaking destruction mode derives from deathmatch mode but overrides the round restart method wihout executing the base method. More simple explanation: Players are never allocated to slots on a round restart therefore color => black (=unknown). Will be fixed in 0.0.8. |
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Aug 9 2015 Anchor | |
Using rocket boost under the map launches you a bit higher. Jumping off map with double jump but using only single jump allows you to jump once under the map. -- Check my created maps |
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Aug 9 2015 Anchor | ||
You actually found it. This was the only way to save yourself after falling down from the map. I told KaitoAkuma I am going to fix this if somebody ever discoveres it. Thanks again for sharing, will be fixed in 0.0.8. |
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Aug 9 2015 Anchor | |
Nice -- Check my created maps |
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Aug 9 2015 Anchor | ||
XmmmX wrote: Nooooo! My awesome rescue technique. I'm curious what other secrets you'll find |
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Aug 13 2015 Anchor | |
(Secret? )Walking on trap block border allows you to actually walk without falling: -- Check my created maps |
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Aug 13 2015 Anchor | ||
Yes, it is supposed to be like this. They only collapse if the center of your feet touches them. Otherwise you could easily trigger trap-blocks in front of you without having the risk of falling down. |
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Aug 16 2015 Anchor | |
Enemies are almost invisible while looking through shield (green player on left, red player on map corner (invisible)) -- Check my created maps |
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Aug 16 2015 Anchor | ||
Yes, because the shield uses only alpha test but no blending. I add that as a visual bug. Again, thanks for sharing. |
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Aug 16 2015 Anchor | |
We're having strange internet lag and high ping when playing TactiX. -- Check my created maps |
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Aug 16 2015 Anchor | ||
I need a little more information on that:
Since the last two updates the collision events are also synchronized and all packets are buffered but when we benchmarked the new system it required way less traffic than before. So its hard to tell what exactly causes problems. |
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Aug 17 2015 Anchor | |
We were chatting via Skype, even it started to lag. Few updates before it wasn't happening. I think we were lagging at the same time, because blocks didn't fall for both of us. -- Check my created maps |
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Aug 17 2015 Anchor | ||
Strange, we are using Skype all the time but we've never managed to reproduce this kind of lag by force. It seems to occure without any specific reason. I think it only happens on dedicated servers and is related to the new collision synchronizing. I'll add it to the list for now. EDIT: Ok, after 2 hours of testing it seems like the data buffering is the reason for the delay. Instantly sending packets causes less delay but higher traffic. I think we are going to split buffered traffic into time-critical and non-time-critical. So in total we have 4 types of packets: Reliable - Time-critical (Block destruction, Collision) Together with shrinking the packet-headers this should solve the problem. Edited by: XmmmX |
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Aug 20 2015 Anchor | |
We played few matches yesterday, had no problems. Strange... Bug? If you create a new shield when other your shield still is, the older shield disappears. -- Check my created maps |
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Aug 28 2015 Anchor | ||
Oh, I just noticed that you asked a question. Yes you are supposed to only have one shield at a time. Otherwise it would be way too powerful. |
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Sep 30 2015 Anchor | |
Congratulation for completing 0.1 update! This time it's only a small mistake in skill description: 'CASTERIS' instead of 'CASTER IS' -- Check my created maps |
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Sep 30 2015 Anchor | ||
Thanks for sharing. Typos are the most evil bugs since they can be easily overlooked. The next update is taking some time since the online accounts and the character progress require very detailed planning. We are going to release a news post with new things we are working on. |
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Dec 4 2015 Anchor | |
Is this supposed to be? -- Check my created maps |
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Dec 5 2015 Anchor | ||
Actually no, that is not supposed to be. It seems like your launcher wasn't automatically updated along with the game client so you can still access the old account selection menu. ^^ In the new launcher you can select your character or create a new one before starting the game. At the moment we are creating a totally new launcher which allows you to switch between game versions so as soon as its ready we are going to publish it along with the new version. Thanks for sharing. |
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