Tactical Intervention, also known as TI, was first released and published in 2013 in a beta-worthy state.
Back then, it was bad. Not even the so bad it's good kind of bad, just bad.
Since then, it has seen a lot of improvement, thousands of work hours and massive optimizing. We have spent a lot of time improving performance, looks and networking, polishing hitboxes, clipping and collisions and fixing the recoil and weapon spread as well as providing you with fresh content and other goodies.
We've spent more than half a year working on this patch, so we really do hope you can enjoy it.
TI is an FPS with a huge amount of features, content and eastereggs, and it runs a lot smoother and quicker, it looks and plays much better than it used to do when you might have first seen, heard or even played it.
Expect to have fun and a very, very good time instead of frustration, disorientation and agony.
Oh, and - bring friends. ;)
Looking to build up a community and benefit from feedback and input from fellow artists, we have decided to take it to IndieDB and share our Work in Progress with you.
We tried to make the Kickstarter campaign work - however, the odds were against us.
So we looked into it, gave it a thorough review by experts, and learned from our mistakes.
We learned even more, because the list of our mistakes was pretty long.
And drew the conclusions.
And then, we re-launched on another platform, with the majority of the flaws fixed, and, hopefully, a very good chance to work out:
We have written up a "Postmortem" for the ModDB- / IndieDB-Community, and maybe it will help some of you avoid the mistakes we've made and the sleepless nights that followed them:
In other news, we've worked a lot on our game art over the past weeks, and we're in the process of balancing our maps - after all, we DO have a working alpha on our NA server now.
Here's a reel showcasing some of our alpha footage that hasn't been part of the campaign video; we're also working on another one illustrating gameplay on our "Innercity" map, recorded less than a week ago.
If you're interested in joining the alpha testing, please leave us a comment under this article and we'll give you access to everything.
The next big thing for us to work on are the TI cars.
We want to wish all of you a good start into the month of December, and if you have any questions regarding our crowdfunding experiences, please don't hesitate to ask!
The TIR Devs
Our hottest news so far - A cooperation with the #1 game server hosting company in Europe!, some news on the KS, and - our "Skyrise" hostage scenario...
Hey guys, okay, so this has taken us a while - but here they are: two brand new, shiny DSs, one on the East and one on the West Coast.
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