• Register

Hello everybody I'm João, creator of the TCO for almost a year now. This is a roots RTS game, that is based on the GULF WAR era, with a new proposal on gameplay inspired by the classic Command and Conquer Generals type. Its on very early stages so, there's much stuff to add on yet. It means I'll be trying my best to follow you up with the suggestions and stuff. Thanks a lot! Please follow the game dev and post your suggestions!

Post news RSS New pharse of the TCO Game

This is the presentation of the new pharse of the TCO game.

Posted by on

Hello everyone.

I know I haven't being post anything since a while, but there's some new stuff I want to share with you guys.

From the last feedback I have been adjusting the game to something new, and by NEW I meant, bigger, more dynamic and more interesting to play.
Now I added insurgents over the map, as it was, but those NPC are more special. They guard areas of interest. And this means that you, the player, will have to conquest those areas to have what it that might bring to you, like oilfields, supply stashes and so on. For now, I have some screenshots of the new and improved engine graphics:

Getting the mosque Supply stash area from the insurgents.

Cleaning the city from the insurgents to allow units to pass by.

A small video

Comments
CanadaMan7
CanadaMan7

So, a couple impressions:
-The performance hiccups are little concerning, especially with not a lot of action on the screen at once
-The cloud/explosion textures look a little 1 dimensional. Might want to take another look at those.
-It can be hard to see enemy soldiers/units. Any plan to have a faction color filter over them or something, even if it's just toggleable?

The graphics on the whole look great though and I'm excited to see continual progress on this.

Reply Good karma Bad karma+1 vote
JLigeiroart Author
JLigeiroart

Hello man! Great to see you again!
Yes, I'm struggling with performance issues
But I'm trying more stuff on that to see what is really going on.
The textures of the particles are indeed 2d sprites. But the shader is taking a volumetric approach. I will see alternatives thought.
And yes. I want to toggle the unit visualizer to better understanding of the combat situation. Will be indeed a switch on and off.

Reply Good karma+2 votes
t95blackeagle
t95blackeagle

despite all the issue u are facing
looks amazing in every aspect
the map design the models props
so far so good
keep going

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Profile
Icon
Tactical Combat Operations: Desert Storm
Platforms
Windows
Developer
JLigeiroart
Engine
Unity
Contact
Send Message
Release date
Game watch
Follow
News
Related Games
Related Engines
Unity
Unity Commercial
Related Groups
JLigeiroart
JLigeiroart Developer