• Register

System Recovery is a top-down-view arcade shooter with a computer virus theme. Time to show those nasties who's really in control!

Report RSS Full steam ahead!

With this weekly report we get a sight of things left to do before a release can be considered.

Posted by on

Pleased to bring you news once more, this time we address a list of things I deem necessary to do before an (early) release can be discussed, and we touch onto what's been keeping me busy.

Doors!Powerups

I've managed to achieve most of what I set out to do this week. Doors are now operational, but require some optimizations. Item pickups have been implemented, though I still need to make models and assess the situation about how exactly can a mapper specify things like weapon statistics.

I underestimated the amount of work it would take me to have the boss mechanics done, I wanted to have the boss fight take place on a completely different map than the ones leading to it for multiple reasons.

The big hiccup was realising I needed prebuilt maps (not randomly generated ones), which wasn't supported yet, leading to a lot of extending of the level editor code. This task, along with some real-life disturbances have kept me occupied for the remainder of my dedicated time.

Toying with the new customized map feature
Gotta to be said, the amount of time spent coding doesn't compare to the time making a test map. :P

As for my current outlook on things, here's a vague list of stuff I consider to be the biggest obstacles left to conquer before System Recovery is release ready:

  • The menu is lacking in features for now
  • Tutorial hints need adding
  • Campaign mode requires finishing (just the boss and endgame now)
  • User created level loading
  • An Artificial Intelligence rewrite is in order (Enemies aren't exactly rocket scientists)
  • Content (More enemy types, scenery objects, additional map themes and designs, etc)

Several more enemy types and doodads have already had their models made. I stand firmly by my approximation of a release by the end of summer. Gameplay footage is to be revealed very soon.
For next week I aim to have the first boss done along with several other complementary features.
See you then!

-Dan


Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: