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System control is a submarine combat simulator featuring an analog control design. A strange anomaly has manifested deep in the ocean, and your government has tasked you with taking their fastest sub and making contact. Flick switches and press buttons to survive as your descent pits you against increasingly dangerous and unsettling forces. What lies in wait at the darkest depths of the ocean?

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Demo Release

News

After a great deal of effort, the demo of System Control is now playable, and can be found at www.froggworkstudio.com.. Below is a handy guide that aims to get rid of any initial confusion at the analog controls.

Game Play

The game can be broken down into four major mechanics. These are:

1. Power and Repair



From the panel shown above you can add or remove power to each of your four subsystems. Each of these subsystems has different bonuses depending on how much power you have added to. Higher power in the control system increases your dodge rating, and in the engine system it increases your vessel's speed. Increasing the weapon system power means access to higher tier weapons, as well as a higher weapon charge rate. The life support system requires at least three power to maintain pressure and oxygen control.


When a system takes damage, it will indicated by a red led display. You can add the system to the repair queue by flipping up the switch next to the blue bar, which indicates its current integrity status. Your mechanic will move to the first system in the repair queue and begin repairs immediately.

2. Information Retrieval

The info monitor is used to gather information about a particular subsystem. The buttons are mapped as follows:

  1. Control system analysis
  2. Engine system analysis
  3. Weapons system analysis
  4. Life support analysis
  5. Crew report
  6. Mission log

In order to effectively manage your submarine, you must use this monitor frequently. For example, if your Light Torpedoes are not firing, press the '3' button to see how much ammo you have left.

3. Combat

Combat is performed using the combat monitor. From here you can use the target dial to select a target. The switches represent the three weapons that you have on board. From left to right they are: Light Torpedo, Heavy Torpedo, Micro Nuclear Warhead. This information can also be retrieved using the info monitor mentioned previously. Once you have flipped up a weapon switch it will begin charging. Once all selected weapons have charged, you can press the 'deploy' button to release your payload.

4. Events

Occasionally you will come to a crossroads, and you must make a decision with your crew on how to respond. Be cautious, and trust in the advice of your team. How you decide to progress will have a significant impact on the outcome of your mission.

Try it Yourself

The best way to learn something is to do it yourself. System Control can be a bit confusing at first, but after you have played around with the controls for a while you will be sinking subs left and right. Try the demo now and see for yourself, and most importantly, have fun.

Menu and Demo Update

Menu and Demo Update

News

I have added in a simple menu to the game. Demo will be releasing soon.

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System Control
Platforms
Windows
Developer
Fatfrogg
Engine
Unity
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Theme
Antiquity
Players
Single Player
Project
Indie
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Latest tweets from @fatfrogg2

Are there any #csharp #unity programmers who wouldn't mind helping out with a code review? I'm trying solidify a po… T.co

Sep 21 2020

One of the more difficult fights in the System Control demo. The trick is to always go in guns blazing 🔥… T.co

Sep 17 2020

My wonderful partner helped my upgrade my title screen with some sick synth ambience. #Indiedev #indiegameT.co

Sep 17 2020

RT @BeosarGames: Did you know, in Cube Universe you can build ANYWHERE?! See a cool spot next to a river? Build something. Exploring… T.co

Sep 15 2020

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