SYNTH is a new alternative video game for a high-end MS windows PC's. SYNTH was designed and developed by Rhys Paul Hovey. In it's current version (1.666) it has been over two years in the making. SYNTH is 100% mathematically / proceedurally generated. This means that for all of SYNTH's graphics and levels, there is a mathematical function or process from which it was made, making it a very difficult game to program, and in the end quite scalable and unusual. Typically the graphics in a video game are "modeled" by artists with mouse and pen-like touch pads. Everything in SYNTH has a mathematical / algorithmic representation.
These are some brand new "real time promo screens" of SYNTH(tm) video game. These are 100% procedural content generation. They are 100% real time except for the lettering and matte. This new version (only in 64 bit) will be out soon,. just fixing a last few bugs.
SYNTH 1.303 soon to be updated (1 level demo is available) with bug fixes and speed increase and more graphics and "tuned colors". There was a bit of a contrast problem with some of the animated platforms, they look cooler now. This update will be up soon, just want to fix some lazer bugs. Next release 1.404 will be only 64 bit,.