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Dario, a swordsman who lived in a quiet village, back from a trip and finds his village completely frozen, including all people. Now he must look for a way to bring his friends back to normal and save the village.

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The whole game is done through clicks, my intention from the beginning, is to leave the very similar gameplay with Ragnarok, and create a reason for the player to explore the story as it evolves his character and learn battle strategies.

Dario, the protagonist, has the ability to attack with swords, and as he gains experience and level, it can distribute attribute points to 6 types of attributes, namely:

Force [STR] – Add more power to attacks.
Agility [AGI] – Increases the ability to dodge some attacks, and increases your movement speed.
Vitality [VIT] – Increases the maximum HP, HP amount and the speed per second recovered at idle.
Intelligence [INT] – Increases the power of magical attacks, MP amount and the speed per second recovered at idle.
Dexterity [DEX] – Increases the speed of the player’s physical attacks.
Lucky [LUK] – Increases chance to critically strike.

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The equipment add attributes to the player which can be defense (Def), attack force (Atk) or points of Agi, Int and Dex.

The blue color represents items to the head;
The color red are weapons;
Purple color represents accessories;
The brown color are items for the body;
The gray are items to the feet

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The player can carry up to 5 different items in your bag.

To use an item you must click two times on the desired item icon. If you can't use the item, nothing will happen.
Items with Hp + are responsible for healing the player’s life.
Items that are not green, when clicked are sent to the equipment inventory.
Crystal item will save the game whenever the player is not being attacked or pursued.
Key items will only work when the player is close to locked doors.

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There are 3 classes of creatures: peaceful, neutral and aggressive.

Peaceful only attack you when you attack them, otherwise they live freely without disturbing anyone.

Neutral are almost identical peaceful, but if one creature is attacked, all the others that are seeing the player will attack too.

Aggressive always attacks when given the opportunity, so is good be careful with these creatures.

The creatures also have defense, attack and agility points. The defense points will leave the sturdy creature against the player attacks. Attack points increase the creature’s attack force and agility points increase movement speed and creature’s speed attack.
Every creature will give a sum of different experience for the player, usually the sums will be higher for more dangerous creatures.
Also when defeated, the creature will drop an item, every kind of creature leaves a different item, therefore the player will have to defeat them all if want items.

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This game is the first RPG I’m doing, so I thought I’d be more economical in the proportions and amounts of things.
In total there are 11 maps with different sizes, themes, items and monsters, and the overall story of the game is very short, I want to create sequences of chapters for each game, explaining the full history of the Sword of Fireheart universe. We can say this is the first chapter of the sequence :)

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I always had this dream of creating an RPG game, but only with my wife encouraging me I managed to create something amazing. So I dedicate all this game to her :3
Gillenew – Artist, sound designer and programmer.
Rayane (my wife) – Screenwriter, art helper and my heart (Gillenew).

Links

Demo V1.4.4.0 on scirra arcade – Scirra.com
Or download Windows, Linux or IOs desktop versions from itch.io – Guilherme-vargas.itch.io

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New workstation!

News

I finally got my new computer to work, and to test the video recording I made this little 5 minutes video. I'll post more videos and hot news about the project soon, stay tuned!

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Sword of Fireheart demo v1.4.4 (Linux)

Sword of Fireheart demo v1.4.4 (Linux)

Demo

[Bugs to fix] - shake camera - The camera is trembling slightly when the player moves. [Fixed bugs] - load game - Load the game is apparently having trouble...

Sword of Fireheart demo v1.4.4 (Mac)

Sword of Fireheart demo v1.4.4 (Mac)

Demo

[Bugs to fix] - shake camera - The camera is trembling slightly when the player moves. [Fixed bugs] - load game - Load the game is apparently having trouble...

Sword of Fireheart demo v1.4.4 (Windows)

Sword of Fireheart demo v1.4.4 (Windows)

Demo

[Bugs to fix] - shake camera - The camera is trembling slightly when the player moves. [Fixed bugs] - load game - Load the game is apparently having trouble...

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Sword of Fireheart
Platforms
Windows, Mac, Linux, Web
Developer & Publisher
MoveArt Games
Engine
Construct 2
Contact
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Homepage
Gillenew.com
Release date
Game watch
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Style
Genre
Role Playing
Theme
Fantasy
Players
Single Player
Project
Indie
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Latest tweets from @swordoffirehear

RT @gillenewnovo: oo lazy to create an animation for this =( #Surfing #pixel_dailies @Pixel_Dailies #pixelart T.co

Feb 16 2017

RT @IndieDB: 2D RPG @lgdays posts its first 2017 #gamedev update. Watch a pub get made! Indiedb.com T.co

Jan 27 2017

RT @saint11: Another #gamedev #tutorial! The theme is parallax scrolling. Get the code example and more tutorials here:… T.co

Jan 24 2017

awesome T.co

Jan 22 2017

more about menus #pixelart #gameart T.co

Jan 19 2017

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