SUPERVERSE is fast-paced arcade space shooter taking player to exploration of ancient network of unique "pocket" universes interconnected by wormhole super-highways in a search of a way to return to past and prevent destruction of his homeworld. You can only count on own reflexes, speed, weapon destructive power and shield to protect yourself while taking care of enemy spaceships, asteroids, explosions and particles around. SUPERVERSE game is currently in development, it's coming to PC in front of you soon.
Industry Entertainment has presented a preview or upcoming sci-fi space shooter game SUPERVERSE on Game Up 2018 event, held in Jugoslovenska Kinoteka...
superverse displayed on gameup 2018 event
INDUSTRY Entertainment has revealed the new teaser trailer video for the upcoming SUPERVERSE game. SUPERVERSE is a 3D arcade shoot’em up game about...
new teaser trailer video of superverse game
Industry Entertainment released pre-alpha gameplay footage of upcoming 3D shoot’em up game SUPERVERSE.
gameplay video released
The game is being developed in a steady tempo (too sloooow) so it’s the time for the new update on the progress we’ve made so far.
superverse september progress report
We have been pretty quiet lately. The reason for doing so is that we have put more attention to the development side. Quite a few things have been achieved...
happenings in superverse
Maybe this should have been the first teaser that went live since it reveals less of the gameplay. Why is that? I wanted to bring into focus the fact...
game of light
We have been contacted by representatives of Atari Interactive, Inc. who politely asked us to change the name of our game.
atari forces industry entertainment to change the name of our upcoming game
INDUSTRY Entertainment has released the second teaser video for its game ASTROIDS.
astroids goes disco
Traditionally, atmospheric effects in games are rendered rather naively. Fog, for example, is even today in many titles created with simple blending to...
atmospheric effects in games
A very productive period is behind us. In case you missed some of it, please read on.
state of affairs
To paraphrase Hemingway – the most frightening thing he would ever encounter was a blank sheet of paper. In this case that would be a blank screen.
shooting the rocks
Every game is dealing with loading and managing lots of data. We can argue that every game engine doesn’t do much more that managing and processing...
json is much better name for a child than xml
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