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Supersolar is a top-down action game currently in an early prototype stage. Take control of an advanced spaceship and fight against swarms of aggressive drones. We want to focus on fun combat, cool ship designs and level art. Gameplay trailer coming soon!

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Hey guys, great news - we have a small WIP demo for you to test out: >> here <<. ~350MB download, PC only. If you want to leave feedback, reach us on Discord!

Also check out this 30 second teaser:

And here's what's new for October.

I decided to postpone the indiegogo campaign for a few weeks while we add more content to this demo (and tweak some things).

Goal is a one hour gameplay time and an optional tutorial, as well as working on art (new enemies and weapons), level (inside of a giant ship), fixes (start menu with options) and mechanics (controller support, limiting combat arenas).

Only after the demo is finished and all the mechanics we want implemented we'll be working and launching the indiegogo.

New GIFS of gameplay:

The demo features a training areas to get accustomed to the controls, a shooting range, and then a bit of action!

Ship can dash forward, roll left and right to avoid heavy fire.

"Turaco" AMP Laser is a standard-mount weapon. It has its own power source and can fire in a short one second burst, but with devastating effects for the hull of any ship. The laser penetrates thickest hulls almost instantly, and can wreak havoc on the inside.

The "Cygni" Minigun is a light weapon intended for use against non-armored, non-shielded targets. The bolts heat up and disintegrate the metal in standard hulls.

Here are some screenshots in-game and level breakdowns:



Thanks for reading!

Follow frequent updates on twitter here.

Devlog 04 - Status update

Devlog 04 - Status update

News 4 comments

Check out the final ship 3D UI, a revamped movement system, first finished assets for the new level and lots of drones blown to pieces!

Devlog 03 - Demo and trailer!

Devlog 03 - Demo and trailer!

News 1 comment

Release of the first pre-alpha trailer and downloadable demo.

Devlog 02 - Startup sequence

Devlog 02 - Startup sequence

News 2 comments

Progress over the last month - ship is completed and the demo is almost done.

Devlog 01 - Systems check

Devlog 01 - Systems check


New updates on status of ships and progress on level design.


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Latest tweets from @supersolargame

Progress for #blocktober, exported most initial blockouts and partially assembled the level, testing how everything… T.co

Oct 19 2018

RT @EightyLevel: The team of @Proj_Borealis gave a talk on continuing the legacy of #HalfLife in #UE4: tech, gameplay, environments,… T.co

Oct 18 2018

RT @EightyLevel: Check out this new #oldschool #FPS called Project Warlock (@project_warlock) with visuals by @DavidKayConrad. A per… T.co

Oct 16 2018

RT @dustwind_game: Get a Behind the Scenes Look at ‘The Making of Dustwind’, Featuring an Interview with Dimitri Zaitsev, a Post-Apoca… T.co

Oct 15 2018

The new level takes place inside a huge hangar bay - you can use the ship's headlight to explore dark areas.… T.co

Oct 14 2018

RT @miji0328: 시바견으로 재질 공부 하고있어요~!! Material studies #artbrew #아트브루 #챌린지100 #Challenge100 T.co

Oct 14 2018

RT @SophillaE: I didnt take a ton of video reference of myself while working on God of War but heres a compilation of some clips t… T.co

Oct 12 2018

Oh yeeeah! 🚀 T.co

Oct 12 2018

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