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Supersolar is a top-down action game currently in an early prototype stage. Take control of an advanced spaceship and fight against swarms of aggressive drones. We want to focus on fun combat, cool ship designs and level art. Gameplay trailer coming soon!

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Hey guys, great news - we have a small WIP demo for you to test out: >> here <<. ~350MB download, PC only. If you want to leave feedback, reach us on Discord!

Also check out this 30 second teaser:

And here's what's new for October.

I decided to postpone the indiegogo campaign for a few weeks while we add more content to this demo (and tweak some things).

Goal is a one hour gameplay time and an optional tutorial, as well as working on art (new enemies and weapons), level (inside of a giant ship), fixes (start menu with options) and mechanics (controller support, limiting combat arenas).

Only after the demo is finished and all the mechanics we want implemented we'll be working and launching the indiegogo.

New GIFS of gameplay:

The demo features a training areas to get accustomed to the controls, a shooting range, and then a bit of action!

Ship can dash forward, roll left and right to avoid heavy fire.

"Turaco" AMP Laser is a standard-mount weapon. It has its own power source and can fire in a short one second burst, but with devastating effects for the hull of any ship. The laser penetrates thickest hulls almost instantly, and can wreak havoc on the inside.

The "Cygni" Minigun is a light weapon intended for use against non-armored, non-shielded targets. The bolts heat up and disintegrate the metal in standard hulls.

Here are some screenshots in-game and level breakdowns:

a4

a1

Thanks for reading!

Follow frequent updates on twitter here.

Devlog 04 - Status update

Devlog 04 - Status update

News 4 comments

Check out the final ship 3D UI, a revamped movement system, first finished assets for the new level and lots of drones blown to pieces!

Devlog 03 - Demo and trailer!

Devlog 03 - Demo and trailer!

News 1 comment

Release of the first pre-alpha trailer and downloadable demo.

Devlog 02 - Startup sequence

Devlog 02 - Startup sequence

News 2 comments

Progress over the last month - ship is completed and the demo is almost done.

Devlog 01 - Systems check

Devlog 01 - Systems check

News

New updates on status of ships and progress on level design.

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this looks amazing! keep up the dedicated work!

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Supersolar
Platforms
Windows
Developer & Publisher
Babadokia
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Style
Theme
Sci-Fi
Players
Single Player
Project
Indie
Twitter

Latest tweets from @supersolargame

RT @ryanwoodwardart: Before 3d tools were part of every pipeline, I had this shot to animate, a rotating beam in space using a 2d warped… T.co

Mar 20 2019

RT @Reuno: T.co

Mar 19 2019

RT @KenneyNL: How the arcade-like car controller was made; big sphere rolling around, car model just copies position. Raycast dow… T.co

Mar 19 2019

RT @phi6: Today on my birthday, I have a gift for you all. Announcing #RECOMPILEgame with our friends @dearvillagers Explore… T.co

Mar 5 2019

RT @MichaelGalanin: A flyby of Earth from the International Space Station. Credit: NASA T.co

Feb 25 2019

RT @bartvang84: In continuation of previous tweet; Some more of the customization options of the moss shader. T.co

Feb 23 2019

RT @ozmant: Past few weeks I've polished a ton of the physics and input. Now at a point where I can freely add new abilities/me… T.co

Feb 20 2019

Things have been pretty slow so far in 2019. But, after grinding on blueprints the last year, I'm finally comfortab… T.co

Feb 18 2019

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