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Well isnt that the $64,000 (or £42152.41 question based on the dollar/pound at time of writing). Essentially I wanted to make a game that was a homage to all the things I loved about gaming through the decades, Point and Click style interaction and object puzzles from things Like 'Monkey Island' and 'Simon the Sorcerer' as well as injecting some of the quirky Humour from those games. Physics based object puzzles from games such as 'Portal', a Turn Based Battle System (currently removed from this release) inspired by things like 'Pokemon' and 'Final Fantasy' wrapped up in a Dungeon Crawling/Exploring package like early 'Elder Scrolls' and 'Ultima Underworld' games as well as some games like 'Might and Magic' Series. With that kind of desire the story wrote itself.

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