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In Super Rude Bear Resurrection, every time you die, you leave a permanent corpse that you can use as a carpet/meatshield/paperweight to overcome super difficult platforming challenges. The more corpses you stack up, the easier the game gets, but if you’re good enough you can beat the entire game without dying.

It won Ludum Dare 28's innovation category. It's funded by Sony and Creative England. It’s been exhibited at Tokyo Game Show, PAX East, EGX, GDC, Rezzed, GameCity 9, Insomnia51/52/53, Radius Festival, Feral Vector, CultureTECH and it's coming to Insomnia54.

SRBR is in open development. You can directly influence the game with your feedback, or just watch the project as it happens, task by task. Everything except the assets is open to the public. You can keep up with the progress here: Trello.com We also do a fair bit of stuff live on stream.

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Super Rude Bear Resurrection is a super hardcore platformer that anyone can beat. Every time you die, you leave a permanent corpse behind that you can use as a platformer. Find a bit that's too hard? Just die a few times and waltz straight over your dead bodies.

The game is built for speedrunners, with seeded RNG, shortcuts and ghosts, but can be enjoyed by anyone.

Here's our Greenlight page: Click

We've just launched a new trailer:

And a new set of screenshots you can find on our page:

Super Rude Bear Resurrection - Greenli Screenshots


Please vote for us! Click

Thanks,
Alex

Insomnia Indie Zone

Insomnia Indie Zone

Feature 1 comment

We were at insomnia, come check out all the awesome indies that were on show!

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Super Rude Bear Resurrection
Platforms
Windows, Mac, XONE, PS4, VITA
Creator
Alex_Rose
Engine
Unity
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Style
Genre
Platformer
Theme
Comic
Players
Single Player
Project
Indie
Twitter

Latest tweets from @alexrosegames

what have I done Twitch.tv

20hours ago

Question on Unity with Spherecasting. is there a way to spherecastall but know if it already went through something… T.co

Oct 19 2019

what in your opinion are the coolest guns in the history of FPS?

Oct 19 2019

Alex of yesterday did all the stuff Alex of today hates doing. thank you so much Alex of yesterday, you really took… T.co

Oct 19 2019

YO GAMEDEV NERDS: What FoV did ps1/n64 fps games typically use? bout 60?

Oct 16 2019

damn I lost this!!! this was dope T.co

Oct 16 2019

the comments seem to think this looks better but they both just look creepy and furry with weird proportions to me T.co

Oct 16 2019

RT @mode7games: @AlexRoseGames @DanielCake bam bas bat bamus batis BANTZ

Oct 15 2019

I feel sorry for Bomberman. Everyone loves Bomberman but no one ever talks about Bomberman

Oct 15 2019

the new unity prefab system is soooo duuuuumb arrhghrghrghrghrghrghrg

Oct 14 2019

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