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Are you frustrated by roller coasters? Are you so bored that you prefer to play chess during the ride? Well, don't worry anymore, you're going to smile again. Whether you are too short to enter the ride, too old to have fun again or too fragile to come out clean, Andy has something for you. Join us in Andy's Super Great Park: the roller coasters from hell that we travel at full speed in a barrage of explosions. Everyone is welcome, sensations guaranteed!

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New game elements in more than two weeks of work: decorations, animations, explosions, combos, and more levels!

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Two weeks and a half ago, we started a new development cycle for the game. Now it's time for a review.

One goal in this cycle was to paint the decorations of the park for a space-themed environment. Here are some of them:

Screenshot of the space theme Screenshot of the space theme

Then we had to create some icons to illustrate the score lines at the end of the level:

Score lines at the end of a level

We have also built the levels of the first three series (21 levels), implemented the score system for the combos, added a power up that allows to shoot more plungers at once and another to repair the cart. Moreover, since there was time for some unplanned work, we were able to animate and colorize the text on the panel at the beginning of the levels.

Here is a video showing most of the new elements:


Finally, now that this hard work is done, it is time to… do the remaining work :).

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Andy's Super Great Park
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Windows, Linux, Android
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Stuffomatic
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