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SugarMill comes to break the rules of village building simulation. Get ready to deal with food expiration, thirst, real world measurements and transportation of goods with horse drawn carriages. Can you survive?

Post news Report RSS SugarMill : Dec 15th : Early Access

SugarMill is coming to Early Access Thursday Dec 15th. Here I summarize the main features that are in this version.

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Hi folks.

This Thursday Dec 15th, I will be releasing the game on Steam (Early Access). Mark in your calendar

Below I layout the main features on this initial version.

Main Features:

Products expiration: Just like in real life, in this game every product expires. Some food items expire sooner than others.

Thirst: People need to drink water to survive. One of the challenges of the game is to keep their thirst quenched. (In real life we can only survive 3 days without water)

Measurements: No more 10 units of wood and 5 of iron to build a building. Be ready to gather 300KG of wood, and 10KG of nails to build a shack. Can you guess how much is needed for a brick house?

Horse Carriages: As the game has real measurements people can carry only so much. That's when horse drawn carriages come into place. They carry a lot more, as a result your economy gets boosted. A person in their best years might carry around 15KG, a wheelbarrower closer to 60KG, but the smaller cart can carry 240KG.

Usage of goods: Crates, barrels, wheelbarrows, carts, tools, cloth, crockery, furniture and utensils are all needed to do the traditional activities of a town. As these goods get used, they diminish, as a result a person won't carry anything if there are no crates. Keep an eye on that ;)

Happiness: People's happiness is influenced by various factors. How much money they have, food variety, religion satisfaction, access to leisure, house comfort and education level. Also if a person has utensils, crockery and cloth will influence their happiness.


Port reputation: You can perform traditional trade activities such as importing and exporting any product. This indicator identifies how often ships come to your port.

Pirate threat: Pirates were still around. This indicator identifies the risks of suffering a pirate attack. If that happens your game is over. You can decrease this by constructing military buildings.

Views/Camera: The game has the traditional city building camera and also allows you to go to ground level and get a closer look at your people.

Buildings: Over 50 different buildings to construct. House model's randomly select their textures.

Products: Over 80 different products.

Line production: To make a simple nail you need to mine ore, in the foundry melt the iron, and finally in the blacksmith make the nail. Or you can cheat if you got enough money, you can always buy the nail directly from a ship.

Resources requirement:

This is a complete detailed analysis of how much material is needed for a simple shack: 4960KG of wood and 2.4KG of nails. (This same analysis will be done for each building on the game)

To conclude I want to thank everyone that has supported me on this awesome journey that has just reached a new milestone. Sugarmill will be on Early Access this Thursday.

Thanks all!

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