SugarMill comes to break the rules of village building simulation. Get ready to deal with food expiration, thirst, real world measurements and transportation of goods with horse drawn carriages. Can you survive?
Description of the new version and current state of the game. Also announcing the final release date
v0.6. release date annouced
A highlight and the patch notes of what is new in v0.5 (archive)
sugarmill v 0.5
The current state and progression of SugarMill's journey!
SugarMill v0.2 is here. In this article, I explain and lay out the improvements and additions to this new version of the game.
sugarmill v0.2 is available
SugarMill is coming to Early Access Thursday Dec 15th. Here I summarize the main features that are in this version.
sugarmill : dec 15th : early access
Dev Log 9: The release date of the game is officially Dec 17th 2016 :)
sugarmill : release date : dec 17th 2016
SugarMill is Greenlit Now! Thanks to all you for the support!
sugarmill : dev log 7: now greenlit
The unique features about SugarMill. You can vote SugarMill now on Greenlight.
dev log 06. what is unique about sugarmill?
Game now available to vote on Greenlight. How the Greenlight campaign was prepared and done.
sugarmill : dev log 5: now on greenlight
Game is ready for Steam Greenlight, Thursday Mar 10th.
sugarmill - city builder - dev log 4: ready for greenlight
The announcement of the game coming to Steam Greenlight Mar 10th 2016!
sugarmill - city builder - dev log 3: mar 10th: steam greenlight! date is set
The first 3 weeks of full time developing! Routing System, Products, Products Specs, Products Density. Now each product has its real density in KG/m3.
sugarmill : city builder : dev log 2: all products in
SugarMill's plan for the next 20 weeks of development!
sugarmill, city builder - dev log 01: twenty weeks one release
Happy Halloween for every one on indieDB. AS part of the celebration Im announcing SugarMill is now on Steam Concepts.
sugarmill is on steam concepts
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