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Trapped in a fictional world, the thin line between your fantasy and reality determine the fate of your humanity. You play the teenage protagonist, trapped in the Subworld and must find your way back to the real world. On your way you will meet all the strange and wonderful, but equally as dangerous, denizens of Subworld. How you deal with them is down to your conscious. You might fight them, befriend them, talk them down or simply choose to ignore them. Remember, Subworld, though a world unlike your own, is also very much alike to your own, and your relation to it will have a profound impact on the outcome of the game itself. You are the 11th child. Bought in from the real world by accident or chance, you cannot say. But as you advance on your adventure, you begin to find that the fate of Subworld may very well be in your hands. Armed with your Inspiration, Imagination and Creation can you save Subworld and your self. Do you even have to? Just remember, not everyone is written to

Post news Report RSS Nihilism, Disincentive, Destruction

Nihilism, Disincentive, Destruction are all opposites that make the fictional world of Subworld crumble.

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Nihilism, Disincentive, Destruction are all opposites that make the fictional world of Subworld crumble. Constantly at odds with their opposites, even the citizens of Subworld succumb to them eventually. These attribute represent your destructive nature, both withing and without. Devoid of hope, joy and imagination, these attribute give you the power to destroy Subworld in it’s entirety. The stronger you become in these attributes, the more Subworld fades in your wake. Balance the six attributes well enough and you could achieve power beyond your imagination. But be careful, as the nature of the opposites are to cancel each other out, and true balance may just be outside of your reach.

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