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Trapped in a fictional world, the thin line between your fantasy and reality determine the fate of your humanity. You play the teenage protagonist, trapped in the Subworld and must find your way back to the real world. On your way you will meet all the strange and wonderful, but equally as dangerous, denizens of Subworld. How you deal with them is down to your conscious. You might fight them, befriend them, talk them down or simply choose to ignore them. Remember, Subworld, though a world unlike your own, is also very much alike to your own, and your relation to it will have a profound impact on the outcome of the game itself. You are the 11th child. Bought in from the real world by accident or chance, you cannot say. But as you advance on your adventure, you begin to find that the fate of Subworld may very well be in your hands. Armed with your Inspiration, Imagination and Creation can you save Subworld and your self. Do you even have to? Just remember, not everyone is written to

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"Write or Fight"

"Write or Fight"

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The six attributes are decided through interaction with the populace of Subworld and your combat situations.

Nihilism, Disincentive, Destruction

Nihilism, Disincentive, Destruction

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Nihilism, Disincentive, Destruction are all opposites that make the fictional world of Subworld crumble.

Inspiration, Imagination, Creation

Inspiration, Imagination, Creation

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These are the three words you will hear a lot of in the game. But what do they mean?

What is Subworld?

What is Subworld?

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Noun: in literary theory, a world 'created' by a character within a text world or fiction, for example through a flashback or reminiscence on the part...