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Subnet is a stealth, hacking and parkour game with a first person perspective, incorporating freestyle gameplay in a futuristic, dystopian England. It's Nineteen Stone Ninjas' current work in progress, with work commencing in late 2013.

Post news Report RSS Subnet - Devlog Update 6/6/14

Team Lead Chris gives us a much needed devlog update for Subnet, and introduces some new team members.

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Hey IndieDBers!

First of all, thanks for getting us to no. 23 in the IndieDB charts a few days back - that kind of thing really boosts the team and gives us even more reason to produce the best game we're capable of.

For those of you that missed the last news article we posted here, Subnet is a first person hacking, stealth and parkour game currently in development for PC, Mac and Linux. It has been in development for just under a year, and significant progress has been made so far, mainly on the game mechanics. Artwork is being produced all the time, though we are yet to import anything into the game - that's coming soon.

In the below video Chris - the Subnet Project Lead - takes us through the latest improvements to the hacking user interface, and introduces two new members of the Subnet team; Ryan Ike - Music Composer and Sound Designer (known for indie games Gunpoint, Shadow Lab and Interference), and Burton Jarrett - 3D and Character Modeller who will be helping out with all things 3D. These new additions bring us closer to a full team, which means we should be able to show more regular progress updates.


Although there's still a lot of work to do in the hacking interface, and various bugs need fixing, I will next be focussing on getting some of the assets that the art team have been producing into the game - hopefully the next update will show something a little prettier!

Demo Office Level - White Box
Prettier than this

As always, if you're interested in development updates, follow us on twitter (@NineteenNinjas) or subscribe to our development blog.

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