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Subnet is a stealth, hacking and parkour game with a first person perspective, incorporating freestyle gameplay in a futuristic, dystopian England. It's Nineteen Stone Ninjas' current work in progress, with work commencing in late 2013.

Post news Report RSS Subnet Devlog Update 18th July 2014

Chris takes us through the recent challenges the team has faced, and updates all you lovely people on the recent developments in Subnet surrounding AI, animation and modelling.

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Hello IndieDBers,

In this devlog, I thought I'd spend a little time going over some of the challenges we've faced as a small team, including some of the workflow issues and resource blockages we've seen recently. The video also includes an update on our progress with the game AI, the animation of a guard, a prop or two, and the progress on the main protagonist character.

In addition, I promised on twitter a few days ago that I would release another piece of concept art. Well, here it is in all its glory.

Office Demo Level - Lobby

What we have here is the downstairs lobby area of the main building in the demo office level. There's heavy security; guards, security gates and an observation deck. This art also reveals the name of one of companies in the game - Moorfield - but that's all you're getting from me in that regard at the moment ;)

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