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Strings of Ambivalence combines the fast paced action of side-scrolling platformers with the intense decision making layer of role playing games. As the heir to the Jarl of Af Loven Keep, embark on a adventure to save your father and sister, and journey across rich, dangerous, untamed environments towards the heart of Island of Goa. Every step of your story will unfold many secrets about the world you thought you knew so well, and also facts about your own nature as an Ambivalent.

During every encounter you will have a chance to shape what happens to the people, creatures, and the environment around you, as well as how you will gradually transform yourself as a result of your own actions. Unlike traditional RPGs, your skill progression is not bound by any type of experience mechanics, but your very own decisions will determine what you will become capable of, as well as how the world will perceive you.

Your journey will take you through several different landscapes with varying climates, wildlife, and populations, all of which will affect your gameplay, and your choices will affect them. Based on your alignment progression, different beasts and people may immediately want to befriend you, or see you hostile.

Leave your mark on Goa and choose your destiny by forging the strings of virtue, ego, discipline, or rebellion.

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Strings of Ambivalence
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Strings of Ambivalence
Platforms
Windows
Developer & Publisher
Chase Tail Games
Engine
Unity
Contact
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Release date
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Style
Genre
Role Playing
Theme
Fantasy
Players
Single Player
Project
Indie
Twitter

Latest tweets from @chasetailgames

RT @chasetailgames: #screenshotsaturday Fenvir can now make a decision about what to wear before embarking on his quest! #indiegamedevT.co

12hours ago

#screenshotsaturday Fenvir can now make a decision about what to wear before embarking on his quest! #indiegamedevT.co

14hours ago

Added random voiced NPC barks with named subtitles that work when you get near them. NPCs also turn towards you wit… T.co

May 11 2019

RT @chasetailgames: Testing out head follow for both the player and NPC. Characters follow each other with their heads only when they g… T.co

May 10 2019

I am working on squeezing in daily updates every night, even if they are small. NPC's and pickup items now display… T.co

May 10 2019

Thew new game style supports both third and first person gameplay. #indiegamedev #gamedesign #leveldesignT.co

May 9 2019

Testing character lipsync with some placeholder voice recording. #indiegamedev #leveldesign #gamedesignT.co

May 9 2019

Testing out head follow for both the player and NPC. Characters follow each other with their heads only when they g… T.co

May 9 2019

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