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As it is with every city, crime is unavoidable in Oaksville, but the situation has gotten worse over the recent years. It was bad enough that most of the wealthy residents have left, fleeing for greener and safer pastures. Without the income or taxes from those people, the city cannot afford to maintain the size of the existing police force. Therefore, with great pain, they downsize the cops to less than a quarter of their previous number.

Without most of the cops, the crimes have increased and the situation on the streets has gotten more chaotic as various groups struggle for dominance. At present, whatever your past and reason is, you have decided to fight back with a group of people dissatisfied with the current situation. How will you fight? Whom will you let into your posse? And what future will you decide to pursue?

That’s up to you, leader. Welcome to Street Posse Showdown.

Oaksville Central State

The decaying city centre of Oaksville

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Highly Tactical Battles.

Mission-Based Gameplay.

Full Party Creation At Start.

Character Job System.

No Permadeath. However, Injuries Are In.

Replaceable and Relearnable Techniques.

Faction Knowledge Is Crucial To Success.

Single Player Story-Driven Campaign.

Combat & Dialogue Log Included.

Changeable Clothing.

Battle Screen

Assault Rifles and the likes are in this game. Train in their use to wreck havoc upon your victims.

Dialogue log

For people with short term memory or strategists.

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September Devlog #1


September Devlog #1

In developing the game, one of the new features of Street Posse Showdown is Activities. To put it simply, all your characters can do activities outside of beating the living shit out of everyone they dislike in Oaksville.

Many activities cost effort and some also cost money to do it. Moreover, each of your character has a number of effort points per rest, to indicate how much activities they can perform. And of course, lazy people get less effort points to use. There are many activities to do and let's delve into them.


Homeless Living Style

In the past, Street Posse Showdown utilizes a similar feature in other SRPG that after a mission (series of battle and actions) is over, the entire party health, stamina and recovery points are replenished. This currently changes to a resting feature which pretty much is similar to other RPG. To put it simply, your posse need to rest to recover their health and everything else.

Yuppie Living Style

The cost of resting would be decided by the player depending on what he believes the posse lifestyle should be. Are they are homeless hobos dining in soup kitchens? Or are they enjoying life by spending frivolously? The total cost is calculated by the base living expense of the lifestyle multiply by the number of your posse members.

Individual Activity

Individual Activity - Door to Door Panhandling

This type of activities is pretty self-explanatory. Each of your characters can take individual actions as long they have the minimum effort required remaining. While the list of these activities is pretty small in the beginning, as player continues with the game, new rooms, alliances and encounters will unlock more activities for your characters to choose from.

Revise Job

Revise Job

One of the beginning individual activities. As explained in previous article, each character has a job. When your character learns a new job, the old one isn't simply removed forever. The character in question can go back to his old job at any given time, provided he still has the effort to do so. This encourages players to invest job training for their characters and switching as the situation demanded.

Revise Techniques

Revise Techniques

Similar to above but for techniques. Any technique removed from going over the maximum limit still remains with the character and he can relearn it back at any given time. This ensures none of the player education investment on his characters will ever be wasted while removing some of the drastic cost of switching technique loadouts.

Collective Effort

Collective Effort - Investigate

This type of activities involved all of the characters in your posse. All of your characters can pool their effort in order to conduct the activity. Typically, they have a great benefit but the benefit is only given once all of the cost have been paid and not a moment sooner. You usually can do this type of activities as often as you like as long as your posse have some spare effort remaining.

And that's it for this article. I will talk about the new schools that are already implemented in the game in the next article. Enjoy yourself.

Mid May Devlog Update

Mid May Devlog Update


Significant amount of changes in the game since the last update. Enjoy yourself reading about it.

Street Posse Showdown March Devlog Update

Street Posse Showdown March Devlog Update

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Some new features and mechanics. If you are interested, play the demo to experience them.

Street Posse Showdown January Devlog Update

Street Posse Showdown January Devlog Update

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The game got greenlighted in under a month, thanks to everyone support. There are lot of changes and improvement to the game features so read on to find...

Game in Greenlight Now!

Game in Greenlight Now!

News 1 comment

Finally the trailer have been completed. So, I push the game to Steam Greenlight. Cross fingers and hope for the best.

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This is the newest demo for the march update. Check the article for more details on what have changed.

Demo version 0.5

Demo version 0.5


Demo showcasing classless system and a lot of other features. Check the january update articles for more info.




This is a Win32 alpha demo of the game. Enjoy yourself.


Hey, just wanted to say I love the artstyle and theme :) I'm working on side-project and it was exactly the artstyle I wanted but due to my lacking artistic abilities and not wanting to hire an artist at this time, settled for full 3D instead (ironic that was actually easier to do these days).

Anyway, just added to my watchlist, hopefully all goes well :)

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Latest tweets from @furiousgamer87

Added non-combat skills into the game for dialogue and other gameplay purposes. #srpg #pixelart #gamedev #indiedevT.co

Nov 3 2016

Weapon tossing school is implemented for the wannabe axe murderers. #screenshotsaturday #pixelart #gamedev #srpg T.co

Oct 22 2016

Time to conquer the cold! Support #Wasteland3 on Fig now! Thndr.me

Oct 5 2016

Mouse controls are all finished and tested repeatedly negative for bugs. #pixelart #SRPG #gamedev #gamingT.co

Oct 1 2016

While waiting for my audiobro for his part, working on mouse controls addition to my game. #gamedev #pixelart #srpg T.co

Sep 28 2016

My own SRPG with resting options like other RPG. #screenshotsaturday #pixelart #SRPG #gamedev T.co

Sep 24 2016

Finished publishing an devlog on @IndieDB Indiedb.com #gamedev #SRPG #gaming

Sep 22 2016

Character Creation Appearance Options For Street Posse Showdown #pixelart #srpg #gamedev #gaming T.co

Jun 27 2016

Showcasing new class of items and new battle UIs. #screenshotsaturday #srpg #pixelart #gamedev #indiedev T.co

Jun 18 2016

Finally finished all bodywear options! All 320 of them. #gamedev #pixelart #srpg #screenshotsaturday T.co

Jun 4 2016

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