[Delays are a b*tch, but hey - it's all gonna be worth it. For now, wishlist the game on Steam!]
Me and my mom have been having a good dinner in the kitchen that night, then the doorbell rang and an envelope slipped through the mail hole.
...it started off, continuing that it's an invitation to the "Stramedia Safehouse Facility" breach. The survey was...odd, to say the least, but some of the things were done fairly easy, though I didn't think it would go through. Then some of the days were spend outside of our homes and school, though it's up to you to think of whenever or not these were the good days. And then I am sure you know what happened next.
Stramedia - my_MISADVENTURE is an indie horror themed adventure game where you step into the shoes of a classroom warden who signed the agreement to possibly the most bizarre, yet somewhat deadly school trip in his entire life. Of course it may not start off deadly right away, but, uh...yeah, things are gonna escalate. But can you blame him? He really didn't know what he and his friends (fiends? Frienemies?) were going up for.
Well, what can he do now? Surprise, surprise, getting the hell outta there he must.
(AKA: the stuff worth checking it out and/or purchasing for)
The main protagonist is wearing a fedora hat! This is probably the best selling point to this game... I think! I mean...this is one of the main factors you got attracted to that other game with a kid, the kid's hat, the stuff...uh, no? Okay, but if you know what you're doing, you can find and recruit three other friends you'll get (or have) to play as!
Essentially, this is another "average mediocre indie" horror game, except the mediocrity here is 99% intentional! And not to mention that it's got everything you love and hate to see and experience in a horror themed videogame! Stupid simple and ridiculous (and somehow twisted) puzzles (with a lot of "ands"), cliché monsters and thirsty spooky mannequins...except they actually want to drink tea, you pervert. Get out of here!
Simplistic Visual Pixel Art Style, Soundtrack and Audio Design! If you like looking at pixels with different contrast, I am sure your eyes will love that, and if your ears love to feast on the Low-Quality DPCM-ish Audio, giving you an illusion that you're playing a crappy retro GameBoy Advance styled game or something, then you're all welcome in!..oh, wait, I forgot that we are talking about a game that LOOKS pretty retro...huh, that's lame.
No, really. That kid has a hat.
Despite it's horror nature, it's also a comedy game! What kind of comedy? This game has got most of it! Whenever it's all bad puns, visual humor, random, dark, dry or somehow outright gross and ("mildly") offensive humor, Stramedia has it in the stock and shelves!
Prepare for some surrealism, because no matter if it's an optical thing or not, things are...weird, yet somewhat disturbing, but not personal space like disturbing, because this is where it draws the line even for us.
A nice variety of accessibility options! Whenever you want to reposition the dialogue box, change it's text size, whenever you find some colored text hard to read, or just don't feel like playing the game with a controller and just want to rest your only arm and control the game with it, it's no problem! The accessibility (and other) settings options may enhance the experience more nicely! (if there's something you want to suggest, please let us know and we will gladly look into adding it!) [to be available as of v0.3]
Seriously, that kid is wearing my hat! SOMEBODY DO SOMETHING! DON'T LET HIM GET AWAY WITH MY HAT!! >:U
Operating System: Windows 7/8/8.1/10
Processor: Intel Core i5 2.70GHz or equivilent AMD processor
Memory: 4 GB RAM
Graphics: NVIDIA GeForce GT 640 or any other equivilent graphic card with over 1024 MB memory size and capability of handling shader 3.0 effects
DirectX: Version 9.0
Storage: (TBC) MB available space
Sound Card: Any (Stereo) Windows Compatible Sound card
Additional Notes: It is precisely recommended to play the game with an Xbox 360/Xbox One controller. Dualshock 4 v2 and Nintendo Switch Pro Controller controls are also supported. Also recommended to play with a 16:9 ratio monitor.
Coming to Game Jolt, itch.io, Kartridge, Steam and Google Play!
Coming to Windows and Linux PCs, Android and Xbox Series X|S! To be available in English, Russian, German, Portuguese (Brazil), and Spanish languages.
In development since June 2016 and still being made today.
Hello, indieDB residents!
Yeah, I think it's been long enough since last time I've made a development related post, as lackluster, short and frantic it was, so I think it's about time I finally do a more proper one to get you folks up to speed as to how this game's development has been going.
...Unless if you're new here, then hi! You may call be Colbeala, or shortly, Cole. I am making this thing called "Stramedia: my_MISADVENTURE", and it's a game, and somehow I am still working on it despite everything that's been happening this year.
And what has happened?
Well... strap in. It's gonna be a doozy.
Before we actually start, I am just gonna put a fair content warning here (don't worry, I won't display anything graphic on here, but I actually would like you to hear me out):
There will be certain topics brought up that some of you may consider to be "political", but considering how they've been affecting ALL of OUR lives this year, we can never ignore the elephant in the room.
Considering that this post is more or less a more detailed recap of the previous development post on Steam, you may stop here, read that one (again) and confidently know that this game is still in active development, I am still alive and healthy (for now, at least) and that this game is still planned to release on Steam, should it hit gold in the ever-still distant future.
Except this time I don't really have much time to produce a proper video to accompany this post (or at least for now, but I am not gonna jinx it), so only this part sucks.
So yeah, all the topics are brought up in the most legal and respective way possible, and I have made sure to mark this part as a spoiler, in case if you don't feel great reading this kind of text.
Which I can't blame you for.
It just genuinely sucks.
Otherwise, hover over!
So, with your discretion being now advised...
I think saying that "2022 has not been a good year" would be a MASSIVE understatement.
Frankly, it sucked literally for everybody, in all sorts of ways that have been only unpleasant, and due to some certain ongoing things that is beyond any of our control, it's very likely to carry out to the following next year, and maybe even the year after that. Yes, the consequences of those things are that much dire.
I know, some of you aren't too fond of political discussions in places like this one, no matter how toned-down they are with certain...laws and community guidelines considered, but considering how political figures tend to make our lives or pretty much break them (or attempt-to-make-us-much-less-alive-no-matter-the-ethnicity-nor-origin-then-make-it-everyone-else's-problem-around-the-globe), even (at times disruptively) impacting development of several stuff you've come to enjoy, such as games - especially since it's been more evident with the events that have occurred, escalated and even some still ongoing to this very day -, any such talks will not stop being brought up. Especially for the sake of transparency.
Now, I am definitely sure that at least some of you have been hearing and monitoring what's been going on on the territories of Ukraine, LPR and DPR throughout this year. I've pretty much been doing the same, and honestly, when this whole thing started I was just as devastated and angry as you were - frankly, still am, also experiencing existential dread, even - though sadly there is not much I can do as of now (though I may have done something sneaky...before certain limits were set up~), or at least not yet. I really want to, but it seems difficult to find a proper time-frame for more sneaky stuff.
The reason I am bringing this up is that considering I am living in Russia...yeahhhh, you can definitely tell that God has not been nice to me. And I certainly won't blame you for getting curious as to how this affected Stramedia's development in any way
(which is odd, personally considering there's other greater things to be curious or worrisome about, but okay, I appreciate the thought, though), because it has taken a few hits: some that don't really have much significance to the project's development, except for one that I am really lucky to have gotten covered up, but not quite in a way you'd think (if this is the first thing you're ever reading from me lol).
So, why not take a brief look at some of those things?
"Oh, just those?", you might ask?
...Well, there's also a few stuff I am monitoring, but it's still too early to say if they will add up. (For instance, there is one other platform that, despite everything that's been going on, have managed to successfully update my tax profile. ...It may not look like much, but hey. There's always small things that help keep you hopeful. Not saying I am keeping my hopes up, you genuinely have no idea what else a certain ruling idiot might do next).
Normally this kind of stuff would worry me, but here - somehow I am still managing it and doing great?? What???
I am kind of shocked myself I am even doing great at all right now, but there's no way this is gonna last long, nooo... not that I kind of just... oh wait, I might still be able to get a job in the IT sphere which could be very beneficial to the game's development. And I might live.
Sorry, had to check if I am being watched rn, and made sure this text won't get me in trouble. I think I am still good.
I think we're done with potentially upsetting stuff here!
But in short:
And you know who exactly you can blame.
If there is one positive thing that came out of this shitshow at all, is that I think we can all agree that P████ sucks, and even joke together about it.
Especially since I've also technically gotten away with donating somewhere between 80 to 100 British Pounds to Disasters Emergency Committee's Humanitarian Appeal.
And there's nothing he can do about it. Cos I made sure he cannot prove shit before getting someone to do something about it.
Screw you, P████!
When I originally started development of Stramedia way back in 2016 (before it even was Stramedia), I originally used Clickteam Fusion to play around with ideas as to what I wanted Stramedia to be like. Then as I have gotten closer and closer to the exact idea of how I want this game to turn out, I've started running into several issues, coming across certain limitations, most of 'em were pretty much engine related problems that could have potentially brought several problems to the porting-to-non-Windows-stuff process. And since some solutions seemed sketchy as hell (and some of the each required money, too, in forms of items in a literal asset store), I - feeling a very sore taste in my mouth - decided to go with another engine that solved most of my problems I've had with Fusion: Construct 3.
Really, I've been able to quickly pick up on what to do there, how things work - it's basically Clickteam Fusion on crack. Or coffee. Or steroids. Or caffeine and crack infused steroids.
It's a game engine I've dreamed about! Sure, I have to pay monthly, or annually to keep using it, but pretty sure I can still manage- [stuff from the previous part] oh wait a minute. ...Yeah, maybe in a few years, I could do it again. Still, such a good product. Great Clickteam Fusion substitute for those wanting to make a more legitimate game set to be available on Windows, Linux, iOS, Android and whatnot and still look pretty thanks to WebGL support...and whatever new graphics library is becoming compatible with it. ...I guess I am gonna go with Unity now!
Now, I really don't want to start rambling about all the engine talk here, I don't really think it's a good opportunity to talk about it either, there's always another time and place for that. But since it's my second switch to a completely different engine for whatever reason I might have, I guess I am gonna start talking about my thoughts on Unity so far.
Before actually being able to use it (...stick with me), I've had difficulties understanding it. I've been trying to, trying, though I hardly understood anything before me. And I wasn't much of a code writing geek as I am today (I still love visual scripting, so now I am able to master both that and C#). It's... been something.
First, didn't really like the UI. Then had no idea how to actually script or whatever. Gradually I've been kind of understanding it, only then to forget it all and uninstalling the editor and the hub.
Been like that for several years.
...until I decided to try it again in 2021 after starting college, studying software development. I've pretty much been very lucky to have gotten to meet someone who's truly passionate about programming and whatnot, they even encouraged to come up with solutions to problems with a more creative approach.
Ironically, my time in college really made the whole programming stuff fun for me. The teachers I've personally had at school were either quiet, either expecting for everyone to have the exact same 'perfect' solution or they were absolutely showing that they really don't want to be in that workplace. And that really didn't help the attention span I had before, especially when the other classmates never took a minute to actually shut the fuck up and listen. So, that's an insane change of pace and quite a contrast between school and college.
So I ended up enjoying the hell out of C# as a programming language as of late.
Okay, long story short, my first attempt to recreate Stramedia in Unity back in 2021 sucked.
And as of May 2022, for the second attempt, I've really gotten sucked into it. And I mean really, like... actually, wait. How much shit I've got done for the past 7 months now?
WOW. And that's just stuff for the main framework of the game before I do more visual stuff.
So, yeah! Still got stuff to do, will have even more things to do - and this might be awesome!
...that is, if I don't end up spending three hours playing around with the stuff I've programmed in about 3 to 20 minutes every single time - but hey, so far, I've come to enjoy this. Like, a lot! You have no idea, and it's tough to put it into words, too. Still tough to put things into words, but imagine creating an absolute Frankenstein-like hybrid creature with all the stuff available at your own disposal. That's how I am feeling for these past 7 months, and that genuinely is awesome!
Though, with this engine change, there's quite a few stuff that needs to be noted:
So, in short: the development's been going well, despite everything. But I ain't gonna stop there, oh no! I don't ever plan on stopping! And probably won't.
The short answer would be that I certainly don't know. I am a bit more scared of not being able to tell what's going to happen in the coming months or so, but yet at the same time as 2023 would begin with everything already being (and still) on fire, I am honestly more hyped to actually keep working on this game, like, at all?
More or less, I absolutely have some plans for the future, still preparing plans that might help me survive, just maybe, but even then I am not gonna keep my hopes super high up, knowing just how well they can be easily shattered, just as much as some hopes I've had for 2022 been violently destroyed, like being able to properly get my hands on a few games I've looked forward to playing.
But I am not too super bummed out about it, though. I am a bit of a busy person anyway, and my focus always ends up going back to making Stramedia.
...You know what? May I personally recommend you a few games to check out while you continue to stick around and wait for further updates on the game's development?
...Because I do have some games you could possibly check out!
Yeah, I don't think I will be making long posts like this one very often, but however, I tend to make occasional short posts featuring some random recent stuff on some social medias, so, yeah, since Twitter is kind of on a brink of dying, I definitely can plug a few in here.
So, that's all I've got to say here this time around. I'll probably get back to tending to my own things and continue work on this game. In the meantime, take care of yourselves, take good care of each other, be nice to each other and please stay safe this Holiday season.
That's all I am ever going to ask for this Christmas.
God speed to you all. Thank you once again for putting up with my another session of rambles. I hope to see you again very soon.
☮ Make love and videogames for the better tomorrow, not war and NFTs.
-Nickolai ‘Cole/Colbeala/Retroey Doofery’ Filipanov
Oh would you look at that! It's an actual new long devlog after nearly a year! There's something about new stuff or something quite similar to this, and...
2021 is going to be a start of something big in the history of Stramedia's development limbo as a long overdue change is finally being made... The engine...
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