• Register

This is "Still Nameless", my side-project. Firstly it was only meant to be a testing environment for librarys we want to use in our engine [w]tech. Now it is going to be a full game... Details: It is written in native C++, uses Direct2D as renderer and the BulletPhysics Library for dynamic blocks. Also AngelCode integration for scripting support is planned. The game ships with it's own Map-Editor where you can create (Takes just a few minutes), save and load your worlds.

Members only

You do not have permission to add the requested media content. If you are a member we suggest you login using the form below as that may grant you permission. Otherwise you can return to the media list and try the links from there.

Login to IndieDB
Sign in or join with:

Don't have an account? Join now, and discover new games and their developers. Reset your password or username?