This is "Still Nameless", my side-project. Firstly it was only meant to be a testing environment for librarys we want to use in our engine [w]tech. Now it is going to be a full game... Details: It is written in native C++, uses Direct2D as renderer and the BulletPhysics Library for dynamic blocks. Also AngelCode integration for scripting support is planned. The game ships with it's own Map-Editor where you can create (Takes just a few minutes), save and load your worlds.
This is one of the first worlds ever made with "Still Nameless".
(Kyle is still a placeholder, but maybe we keep him)