Sticks and Stones is a real-time strategy game with minimalistic graphics. It will cover time from neolithic till bronze age. In few words it's Age of Empires with tactics of Dark Omen.
After almost two years the work is back on track.
During this time tried Unity and Unreal Engine. Unreal Engine, in my opinion, is just not suited for programming - when some error crashes UE, you need to fix it in Visual Studio and then restart UE. It's just crazy. Unity is just slow for what I want.
Then, I've tried to move to DirectX 12 (many years ago had experience with DX9). But it's so complex. First, I thought I'm becoming too old to learn new stuff, but then I tried 11th version and it's much much simpler. So, for now, I will stick with DirectX 11.
Also for these two years, I've been learning drawing, 3d modeling and music theory so I will make all assets by myself.
Mix of different strategy games with attention on deep gameplay
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Sounds like a cool idea albeit a bit broad, especially if you are working alone / have little experience with game programming. Good luck!