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Sticks and Stones is a real-time strategy game with minimalistic graphics. It will cover time from neolithic till bronze age. In few words it's Age of Empires with tactics of Dark Omen.

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After almost two years the work is back on track.

During this time tried Unity and Unreal Engine. Unreal Engine, in my opinion, is just not suited for programming - when some error crashes UE, you need to fix it in Visual Studio and then restart UE. It's just crazy. Unity is just slow for what I want.

Then, I've tried to move to DirectX 12 (many years ago had experience with DX9). But it's so complex. First, I thought I'm becoming too old to learn new stuff, but then I tried 11th version and it's much much simpler. So, for now, I will stick with DirectX 11.

Also for these two years, I've been learning drawing, 3d modeling and music theory so I will make all assets by myself.

Sticks and Stones concept

Sticks and Stones concept

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Mix of different strategy games with attention on deep gameplay

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Natsu-Dragneel12345
Natsu-Dragneel12345

Sounds like a cool idea albeit a bit broad, especially if you are working alone / have little experience with game programming. Good luck!

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Sticks and Stones
Platforms
Windows
Creator
Petrovich1987
Engine
Custom
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About-prog.com
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Latest tweets from @rshatalov

#Learing to #draw. Almost ready to create concept art for my game. T.co

Dec 7 2019

Face study. Used reference of @GroovyBruce from Army of Darkness. What a movie. So much attention to props T.co

May 8 2019

#giraffe home assignement for course. #animals #digitalart #digitalartwork #photoshop T.co

Feb 21 2019

Start work on new #strategy/#tycoon #game - #hybridInc T.co

Jan 4 2019

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