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Sticks and Stones is a real-time strategy game with minimalistic graphics. It will cover time from neolithic till bronze age. In few words it's Age of Empires with tactics of Dark Omen.

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Sticks and Stones concept


For about a month I'm working on a prototype of RTS game, that I called by now "Sticks and Stones". It starts when first humans takes sticks and stones in their hands and begin they way for supremacy on the planet. And it will end with campaigns of Alexander the Great. So it almost covers same time period as first of Age of Empires.

In Sticks and Stones I want to fuse ideas from different strategies:

  1. Basic mechanics like in classic RTS's: Dune 2, C&C, Warcraft, Age of Empires.
  2. Making squads at some point of game (triggered by researched technologies). The closest example: Knights and Merchants.
  3. Partial indirect control (Majesty). Player not always has control on units (depends on research technologies)

I work on it alone and right in the beginning I want to drop the parts that I can't do - there will no be graphics and music in the game. I want to make emphasis on game mechanics instead. The game will be in 2d - want to make it as simple as possible.

For last month I've made prototype of the squad system and I want to work on this game for several months. Now I'm using Python and SDL2 library. And if in several months I'll get satisfactory results I'll migrate the project to C++.


Sounds like a cool idea albeit a bit broad, especially if you are working alone / have little experience with game programming. Good luck!

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RT @Sha_Olga_: Great topic, especially when I don't eat #sweet @Pixel_Dailies #pixel_dailies #pixelart T.co

Feb 21 2018

Made adjustable formations in Sticks and Stones. Now squads are able to vary depth/width. Need to implement orderin… T.co

Feb 6 2018

Archer squads now can make barrages. Also added first #animation and archers always walking now. #python #gamedevT.co

Jan 5 2018

Now squads can restore formation after reaching destination. #indiedev #indiegame #indiegamedev #python #gamedev T.co

Jan 4 2018

With simple vector #math squads can face any direction now, though can't move in formation yet. #python #indiedevT.co

Jan 3 2018

Haven't enough time to finish #game for #MinimalisticJam. But want to work on it during next couple months. Complet… T.co

Jan 2 2018

Better with rotated arrows. Next step: not so perfect aiming to make possible barrages. #MinimalisticJam #indiedevT.co

Dec 26 2017

Archers learning to shoot from bows in my #strategy #game for #MinimalisticJam For now it looks strange...… T.co

Dec 26 2017

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