It's on! A space-shooter meets a rogue-like-ish game, and STELLAR INTERFACE is born.
Explore and run through the universe, with a permadeath mechanic breathing over your neck! Find and install numerous software-perks which will boost your spacecraft and weapons. Well, maybe it doesn't always boost...
With countless weapons of different types to assemble in your spacecraft, strategy adaptability and flexibility . Synergistic perks will scale even more the uniqueness of game experience.
With countless weapons of different types to assemble in your spacecraft, adaptability is a key survival element to thrive in the volatile deep-space. Synergistic perks will fuel even further the uniqueness of game experience.
Integrating achievements and with it's own "spacencyclopedia", the StellarNET, there will be a lot to collect in the STELLAR INTERFACE's vast universe. Unlock spacecrafts, weapons and perks, checkmark your kills of the various galactic overlords!
Replay, replay and replay: with a randomly generated universe and randomized perks, no journey will ever be the same! What will happen to you, in your own unique apocalyptic cataclysmic transgalactic voyage?
[New] New level scenario: Destroyed Space Station
[New Consumable] I Fought the Hole
[New Perk] The Maso-Glutton
[New Perk] The Sado-Glutton
[New Perk] Golden Days
[Improvement] Enemy projectiles now flash to be distinguished from friendly projectiles
[Improvement] New spacecrafts sprites
[Fixed] Health dependent perks now reset to inactive state when conditions are no longer met
[Fixed] Final bosses no longer appearing in regular level before it appearing in the final one
[Fixed] Consumables available in Merchants are now unique
[Fixed] Carriers no longer crashing when it was destroyed after spawning a spacecraft
[Fixed] Cloak perk is now deactivated when player uses consumables
[Fixed] General bugs
STELLAR INTERFACE Early Access available at Itch.io:
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Finally after months in development we launched the Steam Greenlight Campagin!
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