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SUMMARY

It's on! A space-shooter meets a rogue-like-ish game, and STELLAR INTERFACE is born.

Explore and run through the universe, with a permadeath mechanic breathing over your neck! Find and install numerous software-perks which will boost your spacecraft and weapons. Well, maybe it doesn't always boost...

With countless weapons of different types to assemble in your spacecraft, strategy adaptability and flexibility . Synergistic perks will scale even more the uniqueness of game experience.

With countless weapons of different types to assemble in your spacecraft, adaptability is a key survival element to thrive in the volatile deep-space. Synergistic perks will fuel even further the uniqueness of game experience.

Integrating achievements and with it's own "spacencyclopedia", the StellarNET, there will be a lot to collect in the STELLAR INTERFACE's vast universe. Unlock spacecrafts, weapons and perks, checkmark your kills of the various galactic overlords!

Replay, replay and replay: with a randomly generated universe and randomized perks, no journey will ever be the same! What will happen to you, in your own unique apocalyptic cataclysmic transgalactic voyage?


CORE MECHANICS

  • Synergistic Perk System: Over a hundred perks makes STELLAR INTERFACE unique each run! Each completed level grants you a selection of a perk from a set of random ones! Let lady luck lay the path, but let your hands make the decision: look out for the synergistic nature of the perks to build up your run!
  • Customize Your Start: Choose your spacecraft from dozens of different ones: there is one for every playstyle. With a limited amount of weapons and RAM, choose your weapons wisely, visit the merchant to upgrade your loadout with different weapon types: cannons, missiles, grenades, lasers, mines, spawner grenades!
  • Unlock Spacecrafts, Weapons and Perks: Check out what weapons and spacecrafts you have unlocked in our in-game encyclopedia StellarNET. Visit the Spacecraft Factory levels to unlock new spacecrafts, kill all the bosses with each one of them to progress in StellarNET's kill table and unlock perks.
  • Explore the Universe: Navigate through our randomly generated universe. Some levels are more special than others: Merchants, Bosses, Spacecraft Factories. Fight through lower-difficulty levels to stock up on perks, or just streamline to the end-boss if you feel powerful enough! Look out for the merchant to stock on the precious consumable perks or just to see if he has any neat weapons available for you.
  • Be part of the game: We are extremely happy to take inputs from YOU. Nice idea for a perk? Or even a boss? We made this game for YOU, so we want to make it as community-driven as possible!
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[New] New level scenario: Destroyed Space Station

[New Consumable] I Fought the Hole

[New Perk] The Maso-Glutton

[New Perk] The Sado-Glutton

[New Perk] Golden Days

[Improvement] Enemy projectiles now flash to be distinguished from friendly projectiles

[Improvement] New spacecrafts sprites

[Fixed] Health dependent perks now reset to inactive state when conditions are no longer met

[Fixed] Final bosses no longer appearing in regular level before it appearing in the final one

[Fixed] Consumables available in Merchants are now unique

[Fixed] Carriers no longer crashing when it was destroyed after spawning a spacecraft

[Fixed] Cloak perk is now deactivated when player uses consumables

[Fixed] General bugs


STELLAR INTERFACE Early Access available at Itch.io:
Imaginationoverflow.itch.io

FOLLOW US HERE:
Facebook: Facebook.com
Twitter: Twitter.com
Steam: Steamcommunity.com...
Google +: Plus.google.com

Stellar Interface on Steam Greenlight!

Stellar Interface on Steam Greenlight!

News

Finally after months in development we launched the Steam Greenlight Campagin!

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Stellar Interface
Platforms
Windows, Mac, Linux
Developer & Publisher
ImaginationOverflow
Engine
Unity
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Style
Genre
Arcade
Theme
Sci-Fi
Players
Single Player
Project
Indie
Twitter

Latest tweets from @stellar_net

RT @oirbogame: Backgrounds are so much more interesting when they’re animated! This claw is grabbing pods for the cryo-chambers an… T.co

7hours ago

RT @oirbogame: The boss fight is complete, we just added the final pattern to the boss, a little more tricky than the vertical one… T.co

Oct 23 2020

RT @oirbogame: Decoration continues.... the 3rd level is due to be fully decorated within the week! #indiegame #indie #unityT.co

Oct 22 2020

RT @oirbogame: Slowly the medical area is getting filled with small and big details, what do you guys think of it? #indiegameT.co

Oct 21 2020

RT @ImaginationOver: Today we just released updated to 3 of our plugins, Universal File Association, Deferred Deep Linking, and Share Ta… T.co

Oct 21 2020

RT @oirbogame: Decided to up enlarge a bit the energy balls of the Surgeon boss, at the end decided to add 2 more and voilá. While… T.co

Oct 20 2020

RT @oirbogame: With the boss patterns complete, now it's time to play with them and create a fun fight, below the stages of the la… T.co

Oct 19 2020

RT @oirbogame: Oirbo devlog #66 is out, be prepared to get the surgeon boss up close and personal, at least its earlier form XD -… T.co

Oct 16 2020

RT @oirbogame: Tomorrow on Oirbo newest devlog we will go in-depth on the new Medical boss, until then feel free to play the game… T.co

Oct 15 2020

RT @oirbogame: These persistent enemies are all over the medical bay. They chase you, shoot you, & grow back if you don’t fully de… T.co

Oct 14 2020

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