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Stellar Sovereigns is a 4X space strategy game with turn based empire management and real time space and ground combat elements. It is a game where you get to control your forces during battles in space and on the surface of planets. The game features tactical RTS combat for space battles with custom capital and destroyer sized ships designed by the player. Battles take place in procedurally generated solar systems with celestial objects placed in a semi 3D manner around the local star. Planetary invasions played on a patch of planetary terrain featuring the siege of the colony protected by walls and automated weapon turrets, force shielded gates, ballistic missiles and garrisoned forces. The game is under development for more than a year now and it is ready to showcase its RTS elements, battles systems and procedurally generated systems (star chart, solar system, planet surface, colony layout).

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Sneak peak of the upcoming Stellar Commerce feature.

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Hello everyone, just wanted to drop a couple of lines about what I am working. The next update will bring the new Stellar Commerce system. Stellar Commerce simply put is a trade system that allows you to set up trade routes between your solar system and fill them up with freighters to deliver trade goods produced on your worlds, selling them off-world generating income as well as approval if you do your job right.


Strategic overview of trade traffic from the star chart

As you can guess there is a catch, it isn't as easy to get rich from trade as well as maintaining happiness at the same time, tariffs and subsides play a role in balancing both side, while piracy and enemy raids try to reap what you sow.

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Trade Station

Parameters like round trip modifier, market demand, trade goods surplus, market booms and crashes and alike will be explained in due time.

For now I hope this peaks your interest!

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