Stellar Sovereigns is a 4X space strategy game with turn based empire management and real time space and ground combat elements. It is a game where you get to control your forces during battles in space and on the surface of planets. The game features tactical RTS combat for space battles with custom capital and destroyer sized ships designed by the player. Battles take place in procedurally generated solar systems with celestial objects placed in a semi 3D manner around the local star. Planetary invasions played on a patch of planetary terrain featuring the siege of the colony protected by walls and automated weapon turrets, force shielded gates, ballistic missiles and garrisoned forces. The game is under development for more than a year now and it is ready to showcase its RTS elements, battles systems and procedurally generated systems (star chart, solar system, planet surface, colony layout).
Have been working on various UI windows and panels as well as their database back-end but i got side tracked by their representation within the 3D Star Chart. The result of this birth a solution that uses a 3D line renderer to create abstract elements that represent fleets, shipyards, stations ... and anything else that has a 3 dimensional presence on the Star Chart. I hope you like it, i find it a very versatile solution, i only have to put some work into overcoming the clutter of text when in close proximity.