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Stellar Insurgency is a single player 3D space game for the PC with rts and rpg elements currently under development.

Post news Report RSS -Stellar Insurgency- #6 (Formations & waypoints)

In this update I will talk about formations and waypoints.

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Hello everybody, in this update I will write about formations and waypoints.

In Stellar Insurgency, a selection of ships can have three types of formations:

  • Shape formation
  • Free - Bound formation
  • Free formation

In the first type of formation the selected ships have a predefined shape (e.g. an arrow) of formation.
In this type of formation usually the fighters and bombers go first, then the largest vessels follow (e.g. battleships and cruisers) and last come the weakest ships like freighters and other non-combatant vessels.

In Free - Bound formation the ships don't form any specific shape, however they all move with
the speed of the slowest ship in the selection.

These two types of formations help to keep the fleet together without scattering and therefore the fleet
has additional protection against enemy ships.

And finally in Free formation every ship goes on its own, moving with its maximum speed which
depends on the quality of the equipped engine and the type of the hull.

The player can also set a waypoint queue for the selected points by pressing the LCTRL button
and pointing with the mouse one or more points in the action scene.

fw1

The selected ships are moving in 3d space with the arrow formation

fw2

Another type of formation

fw3

Another type of formation, first come the fighters/bombers and other military ships and last are the ftreighters.fw4

Free – Bound formation. In Free – Bound formation the ships don’t form any specific shape, however they all move with the speed of the slowest ship in the selection.

fw5

A waypoint queue for the selected points can be set by pressing the LCTRL button and pointing with the mouse one or more points in the action scene.

Thank you for reading.

Tensorial

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