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SRRD is a hybrid of Strategy Railroad Logistics, RTS resources and base build, and Tower Defense. The setting is fictional, but with a historic middle 20th century feel. Coming soon: there will be an episode one release of the game, which will be a set of missions as Campaign I. For Campaign II there will be new features centered around a more interactive build-able world on each level. .

Report RSS SRRD Gameplay: Collecting Your Resources by Rail

SRRD gameplay basics: How to start collecting resources for your Mill and Factory.

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A Foundation on Rail Logistics

A large part of the logistics game will be to keep raw resources rolling in, so you will be able to keep building new rail units, defenses, and expansions to better control the game map. At game start you will be given a bootstrap amount of material and rail units to begin building up. Step one to collecting resources is to put together trains at the Railroad Operations center. This structure also has its own control console for building trains from the rail units in your storage inventory.

RailroadOperations

In the example above a small locomotive is has been selected from inventory to pull some raw ore cars. At this point you can select the locomotive, and bring up its rail routing map interface.

The Route Plan Map

TrainRoutingMap

The Route Map allows you to pick out stations the train will stop at, in order. Once the route is complete it will loop again, unless the Home icon is selected on the route. That stop will return the entire train and cargo to the Train Shed storage.

You want to select cars appropriate for the resource stops on your route. In this case the first stop is at an Ore loading stop, and the second is the UNLOAD zone at your home factory. Below is the train being loaded with ore at the stop. This happens automatically when empty cars of the correct type stop here.

Raw Ore Resource Station

OreResource

Fuel Refinery Resource

FuelRefinery

Recruitment Center - Personnel Resource

PersonnelResource

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