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about

They are the best at what they do; so much so that it has done nothing but build their ego’s over the years. With their arrogance having reached record-highs, they broke away from their respective forces and formed the mercenary group: Steel.

Thanks to their abilities, they have since been tasked with eliminating the recent influx of dangerous creatures throughout the planet. The only question now is will their ego help or hinder their ability to accomplish this…

features

  • ​Procedurally-generated levels
  • 2 different playable characters with different styles
  • Multiple different weapons - ranging from a blackhole generator to a baseball bat (with more to come).
  • Many different types of enemies to make sure you can never stand still.

gamedetails

Pick between 2 playable characters – one specializing in ranged weapons while the other in melee weapons.

Controls, graphics, and audio options are configurable in-game.

By default you will move with WASD and aim with the mouse. Fire is left-click and pressing ‘E’ while within range of a dropped weapon will let you pick it up. You can only carry 2 weapons at a time, so picking one up with 2 will swap it for the current active one (switch between them with the space bar).

socialmedia

Twitter: @StudioBesus || Development Blog

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Steel Ego Public Alpha!

News

Anyone who follows me should know that I love my side projects! After a certain point however they become more than just a side project and end-up being another full-fledged project. This is another example of that happening. What originally started off as a “just for fun” project quickly evolved in to something I enjoyed playing as much as I did working on it.

SteelEgo SciFi02

Inspiration for this project came from Nuclear Throne. After (finally) playing it, I found myself hooked - but I couldn't quite pinpoint why. More often than not I would find the difficulty way too steep, but I kept coming back for more. I quickly found myself hooked (and as a byproduct, inspired).

SteelEgo City01

I wanted to try and recreate that "addiction", only scale back the difficulty a bit. Not wanting to be just a clone of Nuclear Throne, I added the ego system. Instead of gathering exp throughout the levels, each level has a set goal of ego to attain. The caveat here is the ego meter slowly ticks down.

SteelEgo City02

If it hits zero, your character will move and fire much more slowly. Otherwise if you don't kill enough enemies in a period of time, you'll find it impossible to reach max for the given level. This also means you'll miss out on a character upgrade to make the next levels easier. I found this sense of urgency added a lot to the game without making you feel too rushed.

SteelEgo Forest01

As of now, there is a wide (but also basic) assortment of weapons. I say basic because it boils down to 4 types:

  • Melee
  • Standard bullet-firing guns
  • Plasma-firing weapons
  • Dark-matter consuming weapons

Melee weapons range from a baseball bat to a katana, standard and plasma from a pistol to an assault rifle, and lastly one I made for fun: a blackhole generator which spawns a blackhole, sucking in all nearby enemies. Currently, that is the only weapon which uses dark matter ammo. My goal is to add more obscure weapons using this ammo type.

SteelEgo Dungeon02

There are currently 4 different environment types as well:

  • Forest
  • City
  • Dungeon
  • Sci-Fi facility

These are all procedurally generated at runtime (another feature I wanted to play with when I started this project). I plan to expand on these more (with weather effects, different times of day, etc) but for the public alpha, you will find one of each type.

SteelEgo SciFi01

Download the Steel Ego public alpha:

Windows

Linux


I would love if you would follow me on Twitter and if you have any suggestions or bugs to report by letting me know via email at: Brandon@StudioBesus.com

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Steel Ego - Alpha 0.4 - Mac

Steel Ego - Alpha 0.4 - Mac

Demo

Mac (x86/x64) build of the first public alpha (v0.4) for Steel Ego.

Steel Ego - Alpha 0.4 - Linux

Steel Ego - Alpha 0.4 - Linux

Demo

Linux (x86/x64) build of the first public alpha (v0.4) for Steel Ego.

Steel Ego - Alpha 0.4 - Windows

Steel Ego - Alpha 0.4 - Windows

Demo

Windows build of the first public alpha (v0.4) for Steel Ego.

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Steel Ego
Platforms
Windows, Mac, Linux
Developer & Publisher
Studio Besus
Engine
Unity
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Genre
Arcade
Theme
Comic
Players
Single Player
Project
Indie
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Latest tweets from @studiobesus

Between finishing up Crash Co, I have been prototyping an idea for an RPG-type game where battles are #3dplatformerT.co

Dec 4 2018

With the release of #RalphBreaksTheInternet, I can't think of a game more befitting to our "hero" than Crash Co. So… T.co

Nov 26 2018

Despite the imminent threat of global disaster, there is an arcade to kill time at. Complete with 8-bit-inspired ar… T.co

Oct 23 2018

You'd be forgiven if you thought this was a track from F-Zero. In reality it's one of the hidden space levels in Cr… T.co

Sep 27 2018

Added a new vehicle you may be familiar with to Crash Co. #whoyougonnacall I will have to walk that trademark line… T.co

Sep 18 2018

Found the terrain on top of the underground tunnels too distracting, so I updated things to darken it upon entering… T.co

Sep 14 2018

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