• Register

Platformer that focuses on the atmosphere and exploration. We want to make something cinematic and very detailed to thoroughly describe the world of robots.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS Testing physics engine (view original)
Testing physics engine
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
BakoomWak
BakoomWak - - 13 comments

Спасибо за подробности в описании!)

Reply Good karma Bad karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

As physical engine we are using Nape. We have set it approximately so far (because there are more priority tasks on current stage), so now crates looks lightweight.
Meanwhile programmer got carried away during prototype development and added pseudo-3D effect to crates. Yes, it's 0% 3D, not even model - just a same frontal image rendered twice with 33% of original horizontal size and rotated/scewed trough matrix multiplication. + Colors were multiplied by 0.5 (= darkened).

PS: I know, there's a bit of disconnect with the environment, so walls and platform looking flat. We'll fix it, after end up with the main stuff.