Welcome to StaudSoft's Synthetic World 0.2! It allows you via a seed to create a unique landscape with mountains, oceans, trees and beaches. Although it looks like a normal game engine, everything in the game is based on voxels. So everything you see can be changed. You can cut down trees, build a house or dig into the ground!
These screenshots demonstrate the new climatic zones and the new vegetation.
Impressive! I haven't seen a voxel based engine since Outcast and that is still one of my favorite games. So your game doesn't require a GFX card to run? Wouldn't iut be possible to combine voxel and polygon into one engine? I know sometimes tools are voxel based (cave in Cryengine), but I think your way would be to make a voxel based engine and some tools that use polygons. Probably for those detail objects you cannot create with voxels.
Love the engine! Watching!
Hey, it is indeed a voxel based engine which runs on the GPU. I create polygons from the raw voxel data and send them to the gpu, physic engine, ray casting, ai engine, ...