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STATIC CITY is a 3D programming puzzle game. In each level the player must program robots with simple visual programming to complete puzzles of increasing complexity. It is a student project that was created over 12 weeks.

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PolyGlow lives! Working on an exciting puzzle game, programming robots in the future. On Mars!

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Hey everyone!

Static City is a puzzle game where you program robots to reach the exit of each level using a visual programming language, each robot has a unique ability to help them navigate the various obstacles.

The demo version will be released at the start of February.

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PolyGlow is a team of 4 students on the Game Development NI course. We developed this demo project over the course of 12 weeks.

The Team:

Stephen Ferguson - Level Designer

Timothy Cathcart - Programmer

Jonny Shields - 2D Artist

Chloe Gowdy - 3D Artist

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Static City
Platforms
Windows, Mac, Linux
Developer & Publisher
PolyGlow
Engine
Unity
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Related Engines
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PolyGlow
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