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The spin-off to Starpoint Gemini 2 introduces coveted strategic elements into the tactical space simulation that is the Starpoint Gemini franchise. Conquer territory, conduct research, scavenge for resources and defeat your enemies. In Warlords, think BIGGER! Bigger universe, bigger ships, bigger stations. Expect many tweaked features; the community has decided on what they want and now they are getting it!

Post tutorial Report RSS Creating ship paintjob brushes

Adding new brushes is probably one of the easiest things to do in Warlords and here's how you do it.

Posted by on - Basic Textures

Create a new brush

Create a new texture in your favorite image editing software (we use Photoshop, but the free Gimp will do just fine).

The specific texture specs are as follows

  • .dds format - this is a MUST. The game only uses .dds textures
  • 8.8.8.8. ARGB - so, alpha channel is also a must-have as it is used as opacity mask
  • 256x256 px texture size

Import brush into the game

When you have the texture, navigate to the Data\Textures\Decals folder and copy the texture into it.

You'll notice a lot of different textures in the folder. They are named by numbers, but that was our approach. The brush textures are loaded into the game and sorted alphabetically so you can name your texture whatever you want.

A few important notes to remember

Something to keep in mind for the sake of mod-compatibility is that it's good to have your textures named specifically, something that would make it highly unlikely that other modders could name their decal textures the same.

And the other thing is the brush color. Black & white (greyscale) images work the best if you plan on colorizing them in-game. If not, if you want to stamp a decal like a logo or a banner, then you can simply leave it as-is and not worry about it. This does NOT mean you should save the texture in greyscale mode (ARGB format is used!), but that the image itself can be black, white and shades of grey.

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