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An indie game project with the goal of reviving our favorite game type, the epic space adventure! By mixing favorite aspects of classics like StarFlight, Star Control, SunDog, Universe, and Tradewars, we hope to bring what we loved as kids to the current generation. Quirky aliens, arcade space battles, planetary mining, and adventure around the galaxy -- should keep us busy developing for a while. The project is a family affair, Wife on art, son on music, and code-monkeying by me. We are currently in early development for the PC,Mac,Linux platforms... XboxOne or PS4 if we can swing it.

Post news Report RSS StarDiver: Planetary Landing

We are happy to share our first videos of planetary landing! Drop down onto any of the planets in the StarDiver game universe to hunt for alien life, ancient artifacts, alien technology, and of course -- scour the surface for minerals and resources.

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Work is progressing well on the planet landing / dropship mechanic of StarDiver.

Orbit to Surface:

UI isn't in yet, but there will be an altitude indication on the side and you use thrusters to slow decent. Movement is similar as in-space but with drag and vertical thrusters. Depending on planet gravity it will be easy/hard to have a soft landing. For those who are not sure where I'm going with this, the genesis port of starflight had my favorite planet roving. It will be similar... but a mix of it and some other ideas I'm kicking around. I'm after a bit of a hybrid between starflight, star control, and sundog. Instead of a rover like starflight, once landed you can send out crew who will be automated explorers and stay within a radius of the dropship. your gameplay will be trying to keep them alive and dropship undamaged while your they scan for minerals, biologic data, and any special storyline things like artifacts, tech, civilizations etc.

Surface to Orbit:

I think mining in general for space games is a polarizing mechanic. Some gamers love it and can do it for ages while others find it tedious and terrible that it exists in the first place. Resource building will be needed in our game, but we plan on offering a handful of methods to achieve it. scrapping ship remains after battle, surface mining, asteroids, skimming gas giants, a few gambling sort of options tied to story etc. Hopefully we can make mining fun for a lot of gamer types and for those that hate the idea of it give them an alternate method of getting resources that they do find enjoyable.

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Immudelki
Immudelki - - 690 comments

Woooow. That's a first, never seen that in this type of game. 0^0
As always, very interesting concept and visuals !

So nice :D

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friken0 Author
friken0 - - 68 comments

Thanks. We are a year into the project and all the parts are just now starting to come together. We will soon be able to put together a trailer to show how all the parts fit together: combat, exploration, story, rpg elements, planet landing, travel, etc.

Reply Good karma+3 votes
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