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An indie game project with the goal of reviving our favorite game type, the epic space adventure! By mixing favorite aspects of classics like StarFlight, Star Control, SunDog, Universe, and Tradewars, we hope to bring what we loved as kids to the current generation. Quirky aliens, arcade space battles, planetary mining, and adventure around the galaxy -- should keep us busy developing for a while. The project is a family affair, Wife on art, son on music, and code-monkeying by me. We are currently in early development for the PC,Mac,Linux platforms... XboxOne or PS4 if we can swing it.

Post news Report RSS Harsh Realization, Our Art Doesn't Cut It!

It stings.... a LOT -- That sinking feeling when you back away from your work long enough to do a gut check and realize that it is lacking. That sums up our last week, working on StarDiver.

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It stings.... a LOT. That sinking feeling when an indie dev backs away from their hard work long enough to do a gut check and realizes that their work is lacking. I think we all have felt, at at one point or another, that something we were proud of doesn't look so cool anymore. In a moment of self-evaluation your prized gem looks more like a chunk of hairy coal trying to pass as a gem.

It has been a long week of melancholy around here as we realized our alien artwork just wasn't cutting it. No matter how we massaged it, tried to remake parts of it, tried to make new backgrounds, tried to do better lighting... it looked like pasted layers of terrible. Even if we could get it to look better, the style shift from in-game to colored sketch art just didn't feel right. Having to come to terms with the fact that our best wasn't good enough really stung!

So our small family-only team had to grow. We spent days trolling artist portfolios and contacting the best ones to see if they were available for commission. I think we found a great fit. Our small team is now +1

Said and done, the new artist's help has been invaluable! I wish we had of had the realization months ago and we would have had far more time to spend on the game engine and gameplay. I'd like to share the early fruits of this week's effort:

Our original Voolgard sketch:

Voolgard

Our valiant, but ultimately not good enough, attempt at making a bridge scene for the sketch (yep pasted layers of terrible):

Voolgard

The reinvented Voolgard thanks to our new team member -- with a starship bridge, ready for animation:

Voolgard

Next we set the new artist to the task of story scenes. Our first one happens exploring this planet:

Voolgard

Without a spoiler, while exploring and mining the surface you will find some cool abandoned alien tech:

First Concept art scene for story telling

I look forward to creating our intro, cutscenes, and ending with scenes in Homeworld-like story telling -- Painted concept scenes w pan/zoom/parallax and narration. We will be animating elements to keep the scenes and story telling dynamic.

So this week may have hurt our ego a little, but in the end the project has gained a very needed and valued member! I'll end our update with our newest in-game video:

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AdmiralCrackbar
AdmiralCrackbar - - 1 comments

That combat looks awesome.

However I'm wondering if maybe you pasted the creature art in backwards?

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friken0 Author
friken0 - - 68 comments

Thanks for pointing that out! I fixed it. Yeah, that was definitely pasted backwards :) Insult to the new art heh.

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