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StarBreak is a web-based co-op Roguelike MMO Action Platformer where you explore strange sci-fi worlds alongside dozens of other players, kill legions of dangerous aliens and fight epic boss battles. The visually striking worlds are procedurally generated so each mission is a different experience, and you never know what is around each corner. There are currently four unique character classes with completely distinct abilities and play styles and countless different items to discover. Instead of grinding, StarBreak's fast-paced action combat platforming rewards skill, cooperation and improvisation. With weekly updates, no plug-ins, registration or other trouble required, just go to www.starbreak.com and click Play to start your adventure!

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The Art of StarBreak Pt. 3 - Environment Art

The Art of StarBreak Pt. 3 - Environment Art

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Each week, we publish an entry in our developer's blog on our website. Today, we'll be posting our third entry in our three part series on how we generate...

The Art of StarBreak Pt. 2 - Enemy Art

The Art of StarBreak Pt. 2 - Enemy Art

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Each week, we publish an entry in our developer's blog on our website. Today, we'll be posting our second entry in our three part series on how we generate...

The Art of StarBreak Pt.1 - Character Art

The Art of StarBreak Pt.1 - Character Art

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Each week, we publish an entry in our developer's blog on our website. Today, we'll be posting our first entry in our three part series on how we generate...

Building Levels Pt. 3 - Generating Levels

Building Levels Pt. 3 - Generating Levels

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Each week, we publish an entry in our developer's blog on our website. Today, we'll be posting our second entry in our three part series on how we build...

Building Levels Pt. 2 - Specifying Map Parts

Building Levels Pt. 2 - Specifying Map Parts

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Each week, we publish an entry in our developer's blog on our website. Today, we'll be posting our second entry in our three part series on how we build...

Building Levels Pt. 1 - Creating Enemies

Building Levels Pt. 1 - Creating Enemies

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Each week, we publish an entry in our developer's blog on our website. Today, we'll be posting our first entry in our three part series on how we build...