The idea comes from the Star Wars Rogue Squadron 3D game. However i've tried to re-design the game combat element with the Battlefield (DICE) games.
The next iteration of the project. Version 76 64bit Main Features: - Mouse Control - New way of Level of Detail - Forward to Deferred rendering pipeline - New Graphics - Lot of Textures up scaled - Most of the textures are regenerated - New Models - New Main Menu - New Pause Menu - New themed game UI - Lots of small Tweaks - Better AI - More believable AI ship steering - New post processing pipeline - Ansel Support
Thanks a lot for this Christmas present ;-)