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Star Valor is a Space Action RPG game where you are in control of your own spaceship, with a vast galaxy to explore, mine, quest, trade, fight and even craft your own weapons. You have many different ways to build your ship and stand out in this living space, where every action counts for making a good (or bad) impression towards each faction. Start small, improve, complete missions, gather allies (or hire mercenaries), grow big and powerful.

Current Features

  • Open World exploration on a procedural galaxy
  • Dynamic and easy to learn combat system
  • Craft your own weapons
  • 100+ different equipment to use in your ship
  • 30+ spaceship models
  • Chose new abilities as you level up
  • Story and procedural quest system
  • 7 factions to interact with
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Patch 1.0.8


Hey everyone! First post here.. I´d like to show the latest patch (1.0.8) changes to the game:

LOTs of new ships, including Syndicate exclusives with special abilities, and a bunch of independent and cool new models. I couldn't do everything I wanted but it was taking way too long, so I decided to launch it and just keep working on it. I´ll try to release smaller and more frequent patches from now on.
Basically what I couldn't do was the new white quests for PMC and Syndicate, which I´ll be working on.

  • Added new ships: Hauler (replaced Rhino), Luna (replaced Space Fly), Mercury, Galaxy (tutorial version), Theseus, Raven, Geraki (Sam Holo's unique ship), Dorothy and 8 new and exclusive Syndicate Ships (all sizes except Dreadnought for now).
  • Added special abilities for Syndicate ships: Warp distance bonus, base shield absorption and trade bonus.
  • Added intro scene when starting a new game.
  • Changed starting ship and tutorial quests (All quests from older version saves will be deleted to avoid issues). By the end of the tutorial you´ll receive a special ship according to the path you chose (independent, mining or trading).
  • Removed reputation gains with PMC from mining and added repeatable quests to turn in crystals in order to gain reputation.
  • Changed reputation gains with Syndicate from trading to only affect buying trade goods.
  • Increased Vulcan projectile speed from 60 to 80 and changed shooting sound.
  • NPC spaceships will now also travel to locations like stations (and stay there for a while) or ship graveyards.
  • Changed loot to more often prioritize drops around the same level as the enemy defeated.
  • Changed 'reset skills' point gain to 1 every 20 levels instead of 10.
  • Added GPU instancing for asteroids and other objects to improve performance.
  • Mercenaries now warp away when you end the escort.
  • Fixed Venghi bases sound not scaling with sfx volume.
  • Fixed being able to equip incompatible items when changing ship.
  • Adjusted loot to drop more varied items as high level rewards.
  • Added reputation changes on tutorial quests.
  • Fixed reputation gain with syndicate for buying anything instead of just trade goods.
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Star Valor
Developer & Publisher
Rafael Burgos
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