With further improvements to stability, this is hopefully the most stable 2.1 yet! (... Wait.)
It may be installed on its own or on top of an existing SRB2 installation.
-- Old-school Genesis-era platforming - 3rd or 1st person - complete with rings, springs, baddies, reversible gravity and more!
-- Fast-paced multiplayer combat with support of up to 32 players online, as well as 2 player splitscreen.
-- 3 playable characters with unique abilities: Sonic (Speed), Tails (Flight) and Knuckles (Glide/Climb), all balanced for online match play.
-- 8 multiplayer game modes: Cooperative, Match, Team Match, Capture the Flag, Race, Classic Race, Tag and Hide & Seek.
-- Over 30 levels spanning a variety of locations, from green meadows to deep underwater ruins, mines, mountains and space stations - not counting an extensive list of unlocks!
-- 7 unique weapons for use in Match / CTF play: Red Ring (Starting Weapon), Automatic Ring, Bounce Ring, Scatter Ring, Grenade Ring, Explosion Ring and Rail Ring round out a complete FPS arsenal.
-- Original soundtrack, produced by some of the most renowned Sonic music artists on the internet.
-- Loads of unlockables to keep you busy far past completing the single-player campaign, including hidden levels, game modes and cheats!
-- Extensive configuration, allowing play with a modern WSAD + Mouse FPS control setup, a relaxed gamepad setup, arrow keys only setup, or anything in-between. All keys, sensitivities, etc. are individually configurable.
-- Tons of user-created content - custom characters, levels, mods and all sorts of other crap to extend gameplay well beyond the initial package.
-- Well-supported level design tools (such as SRB2 Doom Builder) that allow easy creation of your own custom content. Please see the Level Design section of the SRB2 Wiki for more information.
-- Flexible mod support via Lua scripting interface or Sonic Object Configuation (SOC) system, allowing easy creation of new items, enemies, bosses, scenery effects and (much) more.
-- Full source code for the game available on GitHub.
Overview of 2.1.14a changes:
- Hotfix for F12 not working for some players.
Overview of 2.1.14 changes:
- Vertical and horizontal mouse sensitivity can now be changed separately.
- Walls and sprites should now stay the same brightness in Software mode regardless of resolution.
- Fixed major rendering issues in Aerial Garden Zone and possibly other excessively large maps.
- Fixed some issues where the player could become partially embedded in walls and/or continue running against the wall as if it didn’t exist.
- Fixed crashes related to polyobject floors.
- Fixed crashes related to joining a netgame in maps containing a laser. (e.g.: Noxious Factory Zone)
- Fixed CTF flags doing stupid things for what is hopefully the last time.
- Various minor level design fixes.
- Many fixes and improvements were made to the SDL2 version of the game, as reported on the forums.
Overview of 2.1.12 changes:
- srb2win.exe is now running under SDL2. Should you have problems with the new version, srb2dd.exe uses the old behavior, but please report any issues you may have so we can fix them for later versions.
- Improved polyobject rendering and physics. Polyobjects can now render flats, and players will experience proper preservation of momentum when jumping onto or off of one.
- Because of the above fix, conveyor belts no longer make players rocket forward when spinning. RIP best bug ever. You will be missed. ;_;
- NiGHTS Attack now has support for replays and ghosts like Record Attack.
- Several rings embedded in the ceiling have been fixed.
- FOFs, polyobjects and the replay in ERZ3 properly synchronize in netgames.
- Analog mode works in netgames.
- Sky walls no longer draw objects located behind them in OpenGL mode.
- Portals are now properly functional, but only in software mode.
- Added a couple new linedef types.
- Fixed crash involving Lua scripts performing modulo by 0.
- FOF side textures with holes no longer bug out in the software renderer.
- Lua’s HUD library supports patch colormapping.
- Tons of little bugfixes we’ve since forgotten.
Hey, I have linux. t loads, then on charavter select, it kicks me out. email me help
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Wow, thanks STJR, now I can play fan games I've always wanted to try.
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