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Sports Fiction is a game that will supply your favourite sports in a world of science fiction and interaction. I have been working on the game part-time during the past year. Its code, graphics and audio are built from scratch and is running under the DirectX API with the aid of DBPRO. The focus at present is making it work and making it fun; with artistic and scientific polish set as the future focus. I am making everyone aware of its progress, how I managed to achieve certain results and what ideas I have come up with, so you can all find it and keep posted. Feel free to enjoy a look at the journal, the screenshots and various websites associated with it because there is plenty to enjoy, review and learn. Post any ideas, tips, requests for tips or feedback so that your voice gets heard.

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Report RSS Sports Fiction - Node programming
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Description

Nodes represent game engine instructions defined by flow charts instead of code. Each node sends and receives function data through connectors. The nodes for Sports Fiction will be constructed in its editor, the X-Producer. This early development of the node system demonstrates automatic icon selection for user defined nodes as well as how nodes be will connected.