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In a remote mountain village, you have retired and built your dream home in order to live out your golden years in peace. Rumors of a mysterious temple beyond the valley have inspired you to set out and explore its ancient halls and crumbling ruins. Once you arrive, it becomes clear that deep within the temple walls, there is something magical that awaits you beyond this world.

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Qora nearing Beta!

News 1 comment
It's been quite a while since the updated Qora Demo was released on Steam.
Since then, we've accomplished a ton of stuff.

Not too long ago, Qora Alpha became available to play for our Private Forum Kickstarter Backers. This version of the game was still very primitive, but allowed the player to progress through every level in the game as well as experience a few of the new features.

Since the release of the Alpha build, we've been hard at work toward Qora Beta. We've finished most of the organic environmental details, all of the NPC interactions, some vital cut scenes, more of the soundtrack, and many other elements in the game that are getting us excited in these final chapters of development!

Here are some new screenshots:

I hope these screens get you guys as excited as we are to start our ascent toward completion of this project.
Also, as you know and have experienced in the demo, the player has the ability to see into another dimension as they trek through the land, allowing them to get a glimpse into the past or at something that exists in some far distant plane of existence. Well, we reserved working on those visions until now, so I'd like to share one of the more recent ones:

Just thought it might be funny.

Well, that's about it for this brief update on our progress.
We're working night and day on Qora so we hope you are all ready for it!

Stay tuned as we will be posting more updates as the development process comes to a close.

- Holden Boyles & Ciprian Stanciu -

Spirit is now Qora! New Demo on Steam!

Spirit is now Qora! New Demo on Steam!

News 7 comments

Remember "Spirit"? After reaching 267% of it's Kickstarter goal, it has a new name: "Qora" and a new updated Demo.

Spirit Kickstarter Stretch Goals!

Spirit Kickstarter Stretch Goals!

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Spirit will now be a real game thanks to our Kickstarter backers! Though we still have some awesome stretch goals to reach, including a Spirit sequel!

Concept Artwork! New Features! and Spirit on Steam!

Concept Artwork! New Features! and Spirit on Steam!

News

Check out new concept artwork, Learn about new features and changes to the game, awesome critic reviews, and Spirit has been picked up for publishing!

New Spirit Music! New Gameplay Update!

New Spirit Music! New Gameplay Update!

News

Listen to the music from Spirit, including a new unreleased track! Another Video Review! And the unveiling of an exciting new gameplay mechanic!

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Spirit Demo: Mac

Spirit Demo: Mac

Demo

Play Spirit: the Demo! Download the Mac Version here.

Spirit Demo: Windows

Spirit Demo: Windows

Demo

Play Spirit: the Demo! Download the Windows version here.

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martyra2j
martyra2j - - 168 comments

I did a Let's Play/First impressions on this game! Come check it out if ya like!
Big thanks to the developer/publisher for this great game!
Hope you enjoy.

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SkiesGaming
SkiesGaming - - 20 comments

Hi ! First of all let me tell you Spirit is a beautiful experience and one of my favourites games/demos from 2014 so far, I really hope your kickstarter will be a success as you guys really deserve it !

I showcased a bit of the demo in my (french) show called "Cette semaine sur IndieDB" in which I review games from IndieDB every friday !
Here is a link : Youtube.com

Good luck for Spirit !

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PassiveAssassin
PassiveAssassin - - 8 comments

Played through the entire demo and i must say its a fantastic game, even in the early stages! The atmosphere is perfect, and the small stories the NPC's tell you are always amusing! there are one or two things i think you could improve though: Perhaps add some variation in the music, it starts to become slightly tedious after a while, And maybe make the cutting through grass slightly faster, or remove some of it, after a while i found cutting through the grass became a chore rather than a pleasant feature. Nevertheless, overall, i think this game has huge potential, and i cant wait to see where it goes!

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