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Spell Quest is unlike other word games. It's a clever blend of Boggle-like game play with RPG-like features that offers a thoroughly refreshing gaming experience. On the game board are letter tiles that the player must link up to create English words. On top of that, like in an RPG game, there are quests to undertake, bonus items to find, curse to break. Quests not performed expediently can even cost you your life. At every turn, the player has to make a hard decision. Should I claim that tempting looking bomb, which I can later use to bring that 'S' closer to the long word I've been planning? Or, should I get rid of the 'break' spell on that 'D'? How about the 'Begin with W' main quest which I'm left with just 3 turns to deal with before losing a life? Oh wait, that fevered 'QU' tile that boosts a letter score by x3 sure looks to yummy to resist, especially now that it's surrounded by 'I' and 'Z'!! Can you see where I'm headed? Decision, decision, decision!

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